Do you plan on releasing it on Bandcamp? Currently, the only way to listen to the music is to rip it from the files (or just leave the game running while a specific song is playing)
Zaven
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Thank you!! The "restore.asm" thing worked!!
To anyone else on WINE having trouble with sections like these, this was what I did:
- Open the text file in the pre-installed text editor, not Sublime Text.
- Resave the file in UTF-8.
- Done!
Also I forgot to clarify that the fullscreen minimizing thing is specific to WINE, it didn't happen when I played these game on Win10. Probably doesn't happen on Win11 either, but I'm not installing Win11 to test that LMAO
For some reason when I was playing this game via WINE, the game crashed after the first act (or whichever one has the fragment-getting) when talking to Big Boi. When reopening the game, Big Boi had a generic "Hey, Catto!" dialogue and going to the right seems to continue the game as normal. (idk why this reads like a creepypasta lol)
Also, throughout all games, when the windows goes fullscreen it also minimizes itself for some reason... This isn't a problem with other GameMaker games, so I'm not really sure what's happening.
EDIT: The "restore.asm" section isn't working for some reason, it gives an "x86 error" message and closes. I'm not sure if this is an issue with Sublime Text saving the file with the wrong encoding, or if the game just isn't good at reading files on WINE (note: the file is in the same directory as the executable, and a similar segment in frozen tuna with "restore/game.win" worked just fine for me)
Played through multiplayer (and a bit more singleplayer) and found more bugs and nitpicks!!! yipee!!!!!!!! (most of these found by re-reading my chatlogs)
- In multiplayer, whenever the host player joins (if they've disconnected for some reason), the Level 1 music starts playing??????
- You can swim midair sometimes.
- When you get stuck in walls and can't escape, there's no "/tp" or "/teleporttoplayer" command to get you out (though i guess the lack of a teleport command isn't a bug)
- Dying in levels 4 and 5 crashes the game due to somthing about surfaces and not finding obj_Pit respectively
- I think the game expects all players to reach the goal, regardless of whether or not they have a Game Over and are spectating the living?
- can we have :pleading: and :confused: emotes please? :pleading:
- There's no indication that you're meant to type admin commands on the server window instead of the in-game window. It just.... does nothing
- When I got to Level 5 for the first time my health was really low????????????? Not sure what happened there.
- When you die in the ship chase in Level 5 in multiplayer, the music doesn't replay.... eerie
- The background cuts off at the top of Level 7 (the castle exterior one)
- The singleplayer credits say "{username}" instead of your actual username.
- In the Catto-laga minigame, you can't shoot the boss, and his projectiles don't hurt you, so it just becomes a stalemate.
Is there any way to see how many diamonds a level has? I wanna get the character that says like "Get all diamonds in every level" but there's nothing saying how many there are per level.Nevermind, if you just don't miss any diamonds on your path, you'll be fine.- The chase-down gamemode doesn't work very well...
- We couldn't access our weapons...? Like I was pressing the number keys and nothing was happening, so we basically ended up in slap fights every time we had to fight.
- You left your cursor in the level 2 screenshot on the game page, 0/10 do not buy /j
Sorry if this gets annoying!!
Cool game!! But yeah there are bugs, shockingly (idk how to start this)
- The enemy projectiles don't cause I-frames, so if you get into a swarm of enemies you can get killed almost instantly!
- Wall spiders. Well, air spiders rather
- The fragment in Level 4 has a death barrier under it, even though there's CLEARLY terrain right below it.
I will probably update this with more nitpicks bugs once I get around to beating the game.
When updating the game, the volume is REALLY high for some reason, until you go into the options and click on the volume slider. Even if you click the right-most edge of the slider, the volume goes from ear-piercing to normal volume.
This thankfully stays fixed even when you restart the game after adjusting it.
The reason the bug happens is probably due to an issue when the game reads the volume data from the save file (did the way the game reads the value get changed between updates, for some reason?)
Maybe limit the volume when reading it from the save file?
The Catto Boi games have been compiled in YYC since Adventures of Catto Boi 2.0.0.5 or 2.0.0.6. If you open the games in UTMT, it'll give a warning saying "This game uses YYC (YoYo Compiler), which means the code is embedded into the game executable. Continue at your own risk"
also yyc doesn't hide data.win??
Good game! There's some issues with it though, and I want to address them before the game releases.
- Why does a tiny caterpillar hurt you when running????
- Not that much of an issue, but could you move the camera a little further forward when running at full speed please?
- The miniboss music...
- The new win animation is cool, but it could use slightly more bounciness.
I don't want this comment to just be complaining though, so here are some thing I like about it
- The artstyle's charming!
- I like the character designs!
- The intro cutscene isn't bad! (Though, the shaking on "AND??" feels odd)