[go: up one dir, main page]

Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Here are my initial thoughts after my playthrough:

I really liked your main character, he’s super cute! Did you design him yourself? I also appreciated the “how to play” screen right at the start - super helpful and a great way to ease players in.

I loved that the first level had no time limit, giving players space to explore and learn at their own pace without the threat of the clock. A mini-map could be a nice addition, though, since the environment is quite large and time becomes a factor later on.

Some of the rooms did feel a bit empty - adding more art assets or visual variety could really help break them up. Tooltips near tools would also improve clarity, even if it's just labeled what it is, especially when trying to figure out how and where to use them in later loops.

The “Quit the game in anger” line in the menu made me laugh! That said, I didn’t realize that box was the menu at first - maybe a more distinct visual design would help. Also, changing “Cancel” to “Resume” or “Continue” could make the top button's function clearer as I couldn't tell at first if it would end my game play.

I ran into a bit of trouble using the wrench in the first tutorial loop - it didn’t seem to work when I brought it to the robotic arm, no matter where I stood. I also noticed the player could walk over a few objects, like the engines in the rooms on the far left - might be a layering or collision issue.

Overall, there’s a lot of potential here! I’d love to see you keep building on this with more polish, a deeper narrative, and maybe even different ships to explore. I could definitely see it working well as a mobile game!

(+1)

Thank you for your comment. I did all the drawings except for the main character. My friend drew the main character. I completely agree with what you said; there were definitely many things that needed to be added and improved. It could have been better, of course, if I hadn't slept for two days. In my previous game, the comments were about the tutorial, so this time I wanted to make sure everyone could read the tutorial. Maybe in the future, I might consider remaking the game and releasing it for mobile.

I really think you could be successful with a mobile game if you have the opportunity to have a full dev cycle. Making a game in 4 days is no small task, so really well done!