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Submissions open from 2026-08-15 07:00:00 to 2026-08-26 06:59:59
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🦝 JIMOTHY JAMOTHY 🦝

The myth. The legend. The Jam.

"Jimothy (born c. 2025) is a wild raccoon living in Seattle, Washington. His unusual short, rounded shape, likely the result of a spinal deformity, led to him becoming a viral internet sensation in July 2026."  Wikipedia (probably)

It’s time to channel the power of Seattle’s favorite viral sensation into game development! Jimothy has captured hearts across the globe with his unbothered stance, round silhouette, and absolute refusal to let a spinal deformity slow him down.

Now, we’re passing the torch to you: use the legend of Jimothy to fuel your creativity, break the rules, and make great games!

Whether you’re making a 2D platformer, a 3D surrealist nightmare, a cozy narrative game, or a full-blown grunge rhythm game, if Jimothy is in it, it counts.

The world needs a little levity and unity right now. Let’s bring everyone together one round raccoon game at a time.

🌐 How to Join

  • In-Person Jams: Local indie communities across multiple cities are hosting live Jimothy Jamothy sites! Check with your regional game dev orgs to see if a local event is happening near you, or grab some friends and host your own gathering!
  • Showcase Opportunity: Selected games and fan favorites from the jam will be showcased live at SLICE!

📅 THE DETAILS

  • Start Date: August 15, 2026
  • End Date: August 25, 2026
  • Theme: Jimothy (Interpret this as loosely, literally, or absurdly as you see fit)

🎨 WHAT CAN YOU MAKE?

Anything! Video games, tabletop rulesets, interactive art pieces, or musical experiences.

  • Solo developers and teams are both welcome.
  • All skill levels encouraged—from first-time jammers to seasoned pros.
  • Community Art & Assets: Check out the #art channel in the Seattle Indies Discord for community-made assets, 3D models, and inspiration!

🎸 THE RULES

  1. Be Respectful: Keep submissions free of hate speech, bigotry, or harmful content. Follow the Seattle Indies Code of Conduct.
  2. Fresh Builds: Try to build the core of your project during the jam window (using existing base templates, music, and art assets is fine!).
  3. Have Fun & Keep It Whimsical: Don't overthink it. Channel the spirit of Jimothy and make something that makes you laugh or smile.
  4. Open to all: Anyone can join from anywhere in the world and all skill levels. Jimothy is for everyone.

🎧 COMMUNITY & HYPE

Join the Seattle Indies Discord to find teammates, share progress screenshots, grab community key art, and listen to the official Jimothy anthem! (Coming soon) We have a whole category of channels dedicated to Jimothy Jamothy so hop on in and get rolling.

Or host your own version on your local Discord server or at a venue of your choosing.

Build fast, keep it weird, and long live Jimothy! 🦝✨

📃CATEGORIES

Best use of Jimothy: The holy grail category for the most creative or unhinged integration into core gameplay.

Environmentally friendliest: For the game with the lowest carbon footprint, most lush digital foliage, or strongest commitment to fake recycling.

Most Canon Jimothy: For the game that feels like it reveals the absolute undeniable truth about who/what Jimothy actually is.

Smells Like Jimothy: For the soundtrack or sound design so heavy, fuzzy, and 90s it practically radiates flannel and grunge-era energy.

Bandit of the Year: For the stealth game or mechanic that makes stealing a half-eaten bagel feel like a high-stakes heist.

Got Me (Jimothy) Wrong: For the game with the ultimate subversion or plot twist, something that looks like one thing on the surface (maybe a cute, innocent raccoon simulator) but turns out to be something completely different once you start playing.