Nice rougelike centered on dice-combat, balancing RNG elements with decison-making, offering a high degree of replayability. Short, focused combat encounters ideal for quick sessions. Clear UI. This is a solid reccomendation for players seeking a streamlined, mechanics-driven strategy game.
spent way much time than intended, awesome concept, implementation, sfx is solid and all round great work!
Funny game, but when I started losing, it felt weird that all troupes dealt the same damage to the health (which I didn't anticipated having, thought that I'd insta-lose after the first troupe crossed the last square), if you're keeping it that way, I think separated heart icons or a sectioned in fifths healthbar would better reflect the idea of the gameplay.
I'm curious if the dice rolls are slightly scripted so that you don't lack the necessary damage even in the case you play the best moves always, or if they are as purely random as you can get with pseudorandom numbers...
All in all things considered, a great game for a jam, honestly. Great work! ^^
Great short game, the art is absolutely delightful and the dice movement feels great