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Tool Devlogs About Game Design

2.0 soon maybe hopefully
3
Game Design
(note the images and gifs used in this post are mostly just test gifs, some of them are from fairly early development of this new build so obviously not represe...
New Year, New (Sche)me
1
Game Design
So it's officially 2019 (yay!) and the plan is to release Schemer by the end of the month. As always, I've been diligently working to get all things Schemer to...
Mejor integración con Tiled II
11
Game Design
Uso del sprite de prota para marcar la posición de este al iniciar el juego Mucho más intuitivo y visual que usar un puntero y evitamos confundir este con los...
🔫Game Designer explains: Run'n'Gun vs Jump'n'Shoot
4
Game Design
Jump'n'Shoot games are a subgenre of Platformer games, and they are usually associated (even used interchangeably) with the Run'n'Gun subgenre. In this post, yo...
1 file
🎮How to Make a Platformer: Gameplay Breakdown
3
Game Design
To make a platformer game, you essentially need just four gameplay elements . The recipe follows; 🔴Precision Platforming 🔴Environmental Hazards 🟢Spatia...
1 file
Designing for emotional charge
2
Game Design
The modern computer is perhaps the worst creative writing environment conceivable. You've got terrible ergonomics, a blinding screen, and an entire design and d...
Art and virtual assets in Sanctuary
Game Design
‘virtual assets’ as 3D models, textures, sounds tldr; sanctuary is filled to the brim with publicly available 3d content and textures and it believes it’s...
New game "Nude Camera"
2
12
Game Design
Published a new game Nude Camera on Tuesday JS engine using Fifteen Sliding Puzzle Maker Also published the source code for TuesdayJS and other assets. Thanks t...
Fanfic novel "Ninjago vs Demon Slayers"
1
14
Game Design
Some interesting news that Tuesday JS is facing The BrickTales team is finishing their debut " Ninjago vs Demon Slayers " fanfiction project featuring original...
Designing the Yarnspin Engine
9
Game Design
I have always been fond of game dev toolkits and construction sets. There is a beauty in the limitations they set, and something empowering about the simplicity...
The Inspiration for Yarnspin
5
6
Game Design
I thought it would be fun to think back on where Yarnspin comes from, and take a look at some of the games from the (distant) past that inspired me to make it...
Tuesday JS Japanese version
10
Game Design
Good news again! A fully translated version of Tuesday JS into Japanese will be available in the near future! Twitter user @onigi123 helped us with this, He did...
Breastaurant Hot Coffee
3
14
Game Design
The first gameplay screenshots of the visual novel "Breastaurant: Hot Coffee" Earlier we talked about our new test project for Tuesday JS engine, detailed descr...
Users' Interface
5
Game Design
Have a stunning UI made with Pictures UI Creator ? Join this Discord and show off your work! ☝️ UI made by 뿡식 / bbunsik ☝️ UI by made Neil Bowman...
Tuesday js how do you feel about 3d graphics in visual novels
6
Game Design
To test the animation capabilities of the tuesday js engine, a 3D model of the project's mascot girl was created. how do you feel about 3d cgi in visual novels...
Tuesday js add window settings project
5
Game Design
The visual editor continues to evolve now it is possible to edit the project settings. But I don't know how convenient the keyboard control settings are. There...
PixelCRAM 2025 GameJAM - Save the Chickens
2
Game Design
Entry: https://itch.io/jam/pixelcram2025/rate/3840026 Long time #madewithfusion developer and Reactor contributor Patlegoman has submitted his own entry to Pixe...
Tuesday js Question! Do need a background picture?
4
Game Design
Is it worth adding a background image setting in the visual editor?...
Gruescript is now in open beta release
4
Game Design
Gruescript is an online development system for making point-and-click text adventure/interactive fiction (IF) games. It's designed to create games that feel as...
1 file
The pacing of metroidvania games
1
Game Design
Metroidvania games are best known for their exploration. They often have large and very complex semi-open worlds. Exploring and figuring out how to traverse thi...
1 file
Godot 3.1: The Easiest Open World to Make ?: Rakugo Devlog 2
3
Game Design
Hi all, this is the official devlog for Rakugo a story management plug-in for Godot 3.1. Our major current issue is: Save feature still is being worked on for G...
Devlog #4 Available - More Updates Coming to GGT
4
Game Design
Dev Branch will include a new Godot Editor side plug in! Possibility to continuously join more animations over an existing project; Animation Tree Presets for B...
Designers Wanted
1
Game Design
LiSE is inching toward actual usefulness, but there aren't any real games in it yet. I am not a game designer. When I tried to conceptualize a game for the engi...
Lift and Separate, User Input
Game Design
When I was initially designing LINK I was focused on building a free form note taking application so my priorities were pointed towards being able to place and...
New Tab System In The Works, Does This Feel Better?
Game Design
Working on Carbs Toolbar for a while today with a new idea of how to rework its current user interface and layout. The hopes is to help ease the read-ablility f...
Reflections and Projections
1
Game Design
Angel Beats has been temporarily shelved for a couple reasons, the main one being that my cash runaway is coming to an end so I need to switch focus to filling...
BLOCKHEADS - 1 - Movement & Navigation
Game Design
Download Link - BLOCKHEADS_0.1.0 Overview Solid movement options and a reliable way to path around the map are core components to believable AI in games. So to...
1 file
Images Were a Mistake
Game Design
All projects start with an idea. This is the initial motivation that drives us to work tirelessly on a project with the goal of reaching this idea. But like man...
1 file
Change in Circumstances
Game Design
There were documentation links on the front-page of Story Creator. Unfortunately, due to unforeseeable circumstances that affect my personal life, I have been f...
RCBasic v3.15 Released
Game Design
I just uploaded the latest version of RCBasic with some bug fixes and performance improvements. Here is a list of the changes: Added the MusicIsPlaying() functi...
4 files
🚀 TileMaker DOT is Live! Stop Fighting Layers, Start Building
Game Design
Hello World! I am incredibly excited to announce the official launch of TileMaker DOT , a map editor built specifically to solve the "Layer Hell" that so many...
1 file
How to Make a Story Progress Correctly
Game Design
Story Progression Like in any story-based game, you have some form of progression. In RPG Maker, you have the ability to progress your story using variables and...
Designing the Æ.O.N Seal: A Visual Story of Life, Memory, and Language
Game Design
I wanted to share the story behind ÆON's seal. Not just what it looks like, but what it means and why it matters to the tool's mission. When I began building...
Thoughts about multi rooms and fight system.
4
1
Game Design
I started a dev log so I could talk about some design decisions I made. About HP/fight system : It is not implemented at this point. The base code is ready but...
Scheming After Christmas
1
Game Design
After spending the holidays with family and friends, I got back to putting the finishing touches on Schemer. This week was spent adding new math procedures to...
Creating Waypoints/scene map
Game Design
Hi Steph, this could be the one you looking for. init python: test = ramen_scene('test') test.branch = ['up','down','d1','d2'] for s in test.scene.keys(): test...
Videos or Back to Text?
Game Design
As you are no doubt aware, I have a YouTube channel for all the videos relating to my software programming work. Before, the original StoryDev program was writt...
HUE Postprocessing
1
Game Design
Now DoughHUE has been released, Let's explain several features I want to implement: Hue/Lightness saturation I had the honor that Mark Ferrari explain how it cr...
A Change in Direction
Game Design
I have been working on a new language for the past few weeks and although it had been going well, it seemed a little premature to work on something that is like...
Assignment 5 Report
Game Design
Introduction / Overview We recognized that it is challenging to try to imagine how a product would look to us when doing online shopping, which can be usually d...
Week Two - Begin implementing an editor tool
Game Design
Introduction After the first week of establishing a basic understanding on editor tools in unity as well as choosing the sprite processor solution to try and ad...
Week Three - Implement a ScriptableWizard editor tool
Game Design
Introduction After the compounding experience from the first two weeks, the third week would have myself finally implementing an editor tool to show case my cod...
How to choose
Game Design
An important factor of a tile editor is choosing what tiles you want to set. In previous iterations this was done by highlighting a border box, or adjusting the...
Designing a File Format
Game Design
When it comes to decisions, I would say that the very idea of the project (to usurp Base64) was a lofty goal, and the fact that I made something that is technic...
Pitch 2 / First Digital Version of the app - 20 March 2023
Game Design
Pitch 2 Hi guys. So today was the second pitch presentation that each person in our class had to do. Like last time, each person presented a 3-minute presentati...
Working Out The WYSIWYG Interface
Game Design
Twinspire is getting its own software, as discussed in our previous post on UI design. The purpose of this software is to help build and generate functions that...
Week One - Research into Unity editor tools
Game Design
Introduction The first week entailed establishing a foundation of understanding for editor tools in unity as up until this point I had no prior knowledge or ex...
DevLog-1: Day05.txt
Game Design
Day 5. I've been working on nearly everything other than a file system. I want to get the file system in place, obviously. It'll make everything easier to deal...
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