Tool Devlogs About Game Design
(note the images and gifs used in this post are mostly just test gifs, some of them are from fairly early development of this new build so obviously not represe...
So it's officially 2019 (yay!) and the plan is to release Schemer by the end of the month. As always, I've been diligently working to get all things Schemer to...
Uso del sprite de prota para marcar la posición de este al iniciar el juego Mucho más intuitivo y visual que usar un puntero y evitamos confundir este con los...
Jump'n'Shoot games are a subgenre of Platformer games, and they are usually associated (even used interchangeably) with the Run'n'Gun subgenre. In this post, yo...
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To make a platformer game, you essentially need just four gameplay elements . The recipe follows; 🔴Precision Platforming 🔴Environmental Hazards 🟢Spatia...
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The modern computer is perhaps the worst creative writing environment conceivable. You've got terrible ergonomics, a blinding screen, and an entire design and d...
‘virtual assets’ as 3D models, textures, sounds tldr; sanctuary is filled to the brim with publicly available 3d content and textures and it believes it’s...
Published a new game Nude Camera on Tuesday JS engine using Fifteen Sliding Puzzle Maker Also published the source code for TuesdayJS and other assets. Thanks t...
Some interesting news that Tuesday JS is facing The BrickTales team is finishing their debut " Ninjago vs Demon Slayers " fanfiction project featuring original...
I have always been fond of game dev toolkits and construction sets. There is a beauty in the limitations they set, and something empowering about the simplicity...
I thought it would be fun to think back on where Yarnspin comes from, and take a look at some of the games from the (distant) past that inspired me to make it...
Good news again! A fully translated version of Tuesday JS into Japanese will be available in the near future! Twitter user @onigi123 helped us with this, He did...
The first gameplay screenshots of the visual novel "Breastaurant: Hot Coffee" Earlier we talked about our new test project for Tuesday JS engine, detailed descr...
Have a stunning UI made with Pictures UI Creator ? Join this Discord and show off your work! ☝️ UI made by 뿡식 / bbunsik ☝️ UI by made Neil Bowman...
To test the animation capabilities of the tuesday js engine, a 3D model of the project's mascot girl was created. how do you feel about 3d cgi in visual novels...
The visual editor continues to evolve now it is possible to edit the project settings. But I don't know how convenient the keyboard control settings are. There...
Entry: https://itch.io/jam/pixelcram2025/rate/3840026 Long time #madewithfusion developer and Reactor contributor Patlegoman has submitted his own entry to Pixe...
Is it worth adding a background image setting in the visual editor?...
Gruescript is an online development system for making point-and-click text adventure/interactive fiction (IF) games. It's designed to create games that feel as...
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Metroidvania games are best known for their exploration. They often have large and very complex semi-open worlds. Exploring and figuring out how to traverse thi...
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Hi all, this is the official devlog for Rakugo a story management plug-in for Godot 3.1. Our major current issue is: Save feature still is being worked on for G...
Dev Branch will include a new Godot Editor side plug in! Possibility to continuously join more animations over an existing project; Animation Tree Presets for B...
LiSE is inching toward actual usefulness, but there aren't any real games in it yet. I am not a game designer. When I tried to conceptualize a game for the engi...
When I was initially designing LINK I was focused on building a free form note taking application so my priorities were pointed towards being able to place and...
Working on Carbs Toolbar for a while today with a new idea of how to rework its current user interface and layout. The hopes is to help ease the read-ablility f...
Angel Beats has been temporarily shelved for a couple reasons, the main one being that my cash runaway is coming to an end so I need to switch focus to filling...
Download Link - BLOCKHEADS_0.1.0 Overview Solid movement options and a reliable way to path around the map are core components to believable AI in games. So to...
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All projects start with an idea. This is the initial motivation that drives us to work tirelessly on a project with the goal of reaching this idea. But like man...
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There were documentation links on the front-page of Story Creator. Unfortunately, due to unforeseeable circumstances that affect my personal life, I have been f...
I just uploaded the latest version of RCBasic with some bug fixes and performance improvements. Here is a list of the changes: Added the MusicIsPlaying() functi...
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Hello World! I am incredibly excited to announce the official launch of TileMaker DOT , a map editor built specifically to solve the "Layer Hell" that so many...
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Story Progression Like in any story-based game, you have some form of progression. In RPG Maker, you have the ability to progress your story using variables and...
I wanted to share the story behind ÆON's seal. Not just what it looks like, but what it means and why it matters to the tool's mission. When I began building...
I started a dev log so I could talk about some design decisions I made. About HP/fight system : It is not implemented at this point. The base code is ready but...
After spending the holidays with family and friends, I got back to putting the finishing touches on Schemer. This week was spent adding new math procedures to...
Hi Steph, this could be the one you looking for. init python: test = ramen_scene('test') test.branch = ['up','down','d1','d2'] for s in test.scene.keys(): test...
As you are no doubt aware, I have a YouTube channel for all the videos relating to my software programming work. Before, the original StoryDev program was writt...
Now DoughHUE has been released, Let's explain several features I want to implement: Hue/Lightness saturation I had the honor that Mark Ferrari explain how it cr...
I have been working on a new language for the past few weeks and although it had been going well, it seemed a little premature to work on something that is like...
Introduction / Overview We recognized that it is challenging to try to imagine how a product would look to us when doing online shopping, which can be usually d...
Introduction After the first week of establishing a basic understanding on editor tools in unity as well as choosing the sprite processor solution to try and ad...
Introduction After the compounding experience from the first two weeks, the third week would have myself finally implementing an editor tool to show case my cod...
An important factor of a tile editor is choosing what tiles you want to set. In previous iterations this was done by highlighting a border box, or adjusting the...
When it comes to decisions, I would say that the very idea of the project (to usurp Base64) was a lofty goal, and the fact that I made something that is technic...
Pitch 2 Hi guys. So today was the second pitch presentation that each person in our class had to do. Like last time, each person presented a 3-minute presentati...
Twinspire is getting its own software, as discussed in our previous post on UI design. The purpose of this software is to help build and generate functions that...
Introduction The first week entailed establishing a foundation of understanding for editor tools in unity as up until this point I had no prior knowledge or ex...
Day 5. I've been working on nearly everything other than a file system. I want to get the file system in place, obviously. It'll make everything easier to deal...
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