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Devlogs About Game Design Page 2

Do you want to work on this project?
Game Design
Comment on the demo if you know Gamemaker and want to be involved in the development of this project in any capacity. Audio design, artwork, coding, story eleme...
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DEVLOG - THE DARK SOULS OF WRITING: Character Writing in a Branching Game🔥
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Game Design
Welcome gamers, game devs, writers, and all enjoyers of quality narrative games. Today's devlog is about character writing and my methods! We're diving into the...
Troika In My Pocket
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12
Game Design
Greetings all! Last year we got the idea to make a cut down (but complete) edition of the Troika rules we could give out at conventions for free. It's proven to...
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"Frieza's Fury" Game Development Devlog #5: Bug Fixing and Randomized Starfield Backgrounds
Game Design
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #5: Bug Fixing and Randomized Starfield Backgrounds...
"Frieza's Fury" Game Development Devlog #4: Adding Player Stats Gauges & Countdown Timer
Game Design
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #4: Adding Player Stats Gauges & Countdown Timer...
Mental health, autism and living with mental ilness in Doce Fim
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24
Game Design
Hello, this is Meiri. Game dev is my hobby, but earlier this year, I graduated after 5 years of studying and now work as a licensed psychologist. There is a lot...
I am 53 years old, I am an Art Director, and this is the game I have been dreaming of since I first touched a Spectrum at the age of 13: My personal journey in the solitary development of Penance
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1
Game Design
Hello everyone, I wanted to share my story, which I think many indie developers who balance their passion with their professional lives will relate to, and perh...
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For Those who had Downloaded The Door! 2
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Game Design
Is there anyone who had completed this game?? Me as a developer of this game still unable to the game no matter what it is, I understand ever single line of cod...
"Frieza's Fury" Game Development Devlog #3: Screen Boundaries, Collisions, Sprite Flipping
Game Design
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #3: Screen Boundaries, Collisions, Sprite Flipping...
Journey Galaxis 2025 update news.
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Game Design
When I began my journey to make games 14 years ago I took the most difficult path of making one long game. At times I had many regrets, and there were many time...
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Next update 1.1
Game Design
This updates really broken so we'll fix it tomorrow or the day after tomorrow...
"Frieza's Fury" Game Development Devlog #2: PICO-8 Installation, Setup, and Game Development
Game Design
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #2: PICO-8 Installation, Setup, and Game Development...
Making Golems Stronger!
1
Game Design
Dear Arcanists, The Golems have been working out! In the next update , Golems become stronger, smarter, and a little more expensive… Each Golem now hits harde...
"Frieza's Fury" Game Development Devlog #1: Writing A Retro Fighting Game Design Document
Game Design
"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #1: Writing a Retro Fighting Game Design Document...
END OF WEB SUPPORT!
Game Design
As of the past few days as I can guess some of you have see a message on right down side of you your screen saying that web support has ended. Well yes it has a...
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Squishy - Development_Log_01
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Game Design
Squishy is a precision jumping platformer where you guide a squishy jelly on a relentless climb upward. Every jump counts — charge your leap, aim perfectly, a...
[DEV DIARY] Designing X-YZE
Game Design
~ NOTE: This post is cross-posted from my blog ~ This is dev diary #2 for my game X-YZE . It talks about a bunch of different topics related to the design and d...
Colors?! UI?! Help!
Game Design
Version 1.1 Changed resolution 720x1240 to 500x800 (for websites) Selected category is now highlighted Added animated background So it turns out, the recommende...
Adding enemies to my 2$ asset pack! (Weekly update)
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Game Design
Hey everyone! I just finished creating the first enemy for this forest-themed platformer asset pack, and I’m super happy with how it turned out. Meet this lit...
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Sprites: Anne S. Napoli
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Game Design
Evolución de sprites - ANNE S. NAPOLI Anne Napoli fue uno de los tres primeros personajes que imaginé cuando pensé la historia de Sangius: Petrified , (junto...
I scrapped my combat mechanics. I listened to the demo feedback, and this is Penance's new RHYTHM SYSTEM
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Game Design
Hi everyone! We recently released a demo for our atmospheric horror game, Penance . The community feedback was crystal clear: the core gameplay wasn't working...
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Venture Chatlog - The Great Hall and Beyond - What Awaits in The Labyrinth of Time’s Edge
Game Design
Have some fun and enjoy the show. Ensure the best time you can have on this cool fall afternoon. Love you all, thank you for the support, now enjoy...
Devlog #10 — Many Changes Ahead
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Game Design
Hey everyone! After the last release, I took a short break to settle into my new job and regain some energy. Now I’m fully back to development — and there a...
Runes (Milestones)
Game Design
A new system has begun taking shape in Arcane Earth… Runes! The games own style of milestones and achievements. Think of them as mystical quests carved into s...
Sprites: Mackenzie Napoli
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Game Design
Evolución de sprites - MACKENZIE NAPOLI Mackenzie es uno de los personajes centrales de Sangius: Petrified , siendo de hecho el primero que creé cuando tuve l...
Devblog #7 – Meet Otto (Working Name)
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Game Design
Hello good people 👋 Let me introduce you to someone important in this story — his name (for now) is Otto . He’s an old man, once a woodworker, now living...
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Designer Diary: Building Better Bots
Game Design
Rust & Revenue started with one bot. It was straightforward, predictable, and got the job done. Then came two bots, both running the same script. The game state...
Interview: Liz Little on Games and Ergodic Lit
Game Design
Part of my writing process for SPINE was to write exploratory essays and conduct interviews on ideas that informed the project. The final interview in this seri...
What gives with balance?
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Game Design
When you do game design long enough, you start to ask yourself some questions you can't exactly turn away from like "what's the goal of having this?" and "why s...
MQR's Future
Game Design
Hi everyone ! This game (Most Quietly Remastered) right now is in active development. In this post, I will just say possible release dates of some MQR versions...
Design Essay: A Defense of Reading TTRPGs
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Game Design
Part of my writing process for SPINE was to write exploratory essays and conduct interviews on ideas that informed the project. In my final exploratory essay in...
I'm thinking of making a new update put your ideas down
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Game Design
Hey everyone! Gowl here 👋 I’ve been thinking about giving Magical UI a big update cleaning things up, adding some new stuff, and making it feel more comple...
48 hours of pure fun. Ludum Dare 58 process
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Game Design
How I made a game on Ludum Dare 58. Below, I'll share the development process, broken down hour by hour. 2-3 hours - concept These are a very important 3 hours...
First Big Update
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Game Design
REJOICE! The first fully realized version of Flak Arcana is here, it took a while to develop, but hopefully the game is in a easily playable state after the fir...
Interview: Clayton Notestine on Book Design
Game Design
Part of my writing process for SPINE was to write exploratory essays and conduct interviews on ideas that informed the project. The second interview in this ser...
The Hidden Genius Behind Hollow Knight’s Terrain Design
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Game Design
If you've played Hollow Knight, you might have noticed something unusual: there are no pass-through platforms. You know, those platforms you can jump up through...
Design Essay: How do we talk about ttrpg books?
Game Design
Part of my writing process for SPINE was to write exploratory essays and conduct interviews on ideas that informed the project. The second essay in this series...
About Melancholy
Game Design
Hello everyone, Today, I want to share the story behind my game, Melancholy , and how its core concept came into being. The name "Melancholy" comes directly fro...
Character Design and Sprites BTS
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Game Design
Hey hey, Akua here! I’m the character design and sprite artist of Onigashima, having also drawn the cover art and main menu art of the MC! Also, temporary pag...
Animating a tormented monk through rotoscopy, blending faith, guilt and motion in Penance
Game Design
I wanted Elías, the main character of Penance , to move with a human fragility slow, deliberate, almost burdened by guilt. To achieve that, I used rotoscopy...
DEVLOG - Quality Writing Techniques (My Beloved)
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Game Design
Just a little passionate about this one. Included some music I listened to while writing at the top! (Yes drama informs 100% of my creative process and this dev...
The process & progress | Homie the Homeless
Game Design
Hello strangers! Been working on an procedural intro scene for each lvl as well as procedural lvl generation. The end goal is to give the game some replayabilit...
Notes on Accessibility
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Game Design
If you’ve played this game, and you’re not familiar with manual transmissions IRL, you’ve probably spent an annoying amount of time trying to start the ca...
In Penance, prayer won't save you: designing two Specters that sabotage your faith
Game Design
The core of Penance is the deliberately slow, contemplative pace of Purification . Players must Pray to activate Elias's Staff and absorb the Guilt from contami...
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I'm not dead I prommy
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Game Design
just wanted to let you all know that I am getting back into this project! There has been a big chunk where I wasn't fully focused on it - but I am back into mak...
How To Exit Collider Hell
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Game Design
tl;dr: things break at high speeds This is true everywhere from physics to software development. In this case, the car would clip into the ground while taking a...
Design Interview: Jay Dragon on Bookplay
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Game Design
Part of my writing process for SPINE was to write exploratory essays and conduct interviews on ideas that informed the project. The first interview in this seri...
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