Projects with this topic
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Cross-platform restoration of TheCherno OpenGL YouTube series with perfect commit history (link to YouTube OpenGL playlist by The Cherno: https://www.youtube.com/playlist?list=PLlrATfBNZ98foTJPJ_Ev03o2oq3-GGOS2)
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A 3D Survival Voxel Game with OpenGL in Rust
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Elementary cellular automaton in OpenGL and C++
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An implementation of Conway's Game of Life in OpenGL and C++ with logic running on the GPU
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Lightweight modern game engine for Windows, Linux and other OS
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A simple Rust OpenGL 3D viewer that loads .obj models, rotates them, and toggles between colors and texture
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Rendering of scenes that contain semi-transparent elements is a computationally expansive process. To determine the final color of the pixel accurately, the elements of the scene must be sorted in the order in which they appear relative to the camera. One of the possible algorithms that allow estimation of the color without explicit sorting of objects is the Layered Weighted Blended Order-Independent Transparency method proposed by Friederichs F., Eisemann E., and Eisemann M. This project follows the main ideas of their method.
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Das Projekt ist eine 3D-Dungeon-Rendering-Engine, die mithilfe von OpenGL und Shadern eine dynamische Umgebung mit interaktiver Kamera und realistischen Lichteffekten darstellt. Es simuliert Dungeons mit Modellen wie Wänden, Fackeln und Schatztruhen und ermöglicht Bewegungen durch die Szene in First-Person-Perspektive.
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The original Java implementation of Impact.
Note this uses JOGL (Java OpenGL) v1 which is long dead and buried and so none of the OpenGL related code works any more.
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Common libraries and dependencies for Computer Graphics Labs.
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Simple application to work with network.
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Fluid Airflow Simulation Toolkit: playing around with CFD
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