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Make shop contracts consequential and invoices trustworthy - #1
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The opening now gives players three connected contracts, a supplier-delay decision with real invoice/date consequences, and a recap of promises kept. This turns the audit's proposed management tradeoff into playable work using the existing job definitions and game shell.
Fixes annual dealer fees being charged monthly, current overhead landing on the following invoice, and repeat quote acceptance awarding charisma. Quotes/floor now expose operating costs. Delivery reviews measure the actual promise independently of diagnostic correctness. Random HF triggering is removed; unrelated random events are suppressed during the opening. Native job/crew controls, contrast, wrapping and click-obstruction fixes improve phone and keyboard play.
Validation: 48 existing self-tests, 14 new actual-engine regressions (including a complete fee year and concurrent deliveries), keyboard startup through job assignment, and browser completion of all three supplier choices passed. Phone and desktop screenshots inspected; no page errors in successful playthroughs. Full award-completion and member engagement testing remain.
The single-file, session-only game and existing technical questions are preserved. Remaining audit work is recorded in docs/plans/2026-09-09-opening-contracts.md. Draft for Nick's review; merging main updates GitHub Pages, so no merge or deployment was performed.