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Showing results

Data Driven Rendering repository

C++ 244 18 Updated Dec 20, 2021

Game engine with an emphasis on architectural quality and performance

C++ 1 Updated Apr 25, 2023

Implementation of Klar's paper

Python 4 Updated Aug 9, 2023

mpm_solver

C++ 16 Updated Oct 18, 2023

清华数学系部分课程教材及参考资料,自用,侵删

215 60 Updated Jun 24, 2021

Author's implementation of SIGGRAPH 2024 paper, "Velocity-Based Monte Carlo Fluids"

C++ 12 3 Updated Jun 11, 2024

Cross-platform game engine with Vulkan backend

C++ 1,023 53 Updated Sep 3, 2024

UE5 Skeleton (Bone) Vertex Animation Texture example.

3 2 Updated May 16, 2024

Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework.

HLSL 65 8 Updated Sep 8, 2024

Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"

C++ 76 3 Updated Aug 20, 2024

A Glint implementation on Mitsuba

C++ 2 Updated Oct 27, 2019

fluid simulation based on particle SPH and marching-cube algorithm

C++ 8 1 Updated May 11, 2016

A modern cross-platform low-level graphics API

C++ 616 133 Updated Sep 28, 2024

Daxa is a convenient, simple and modern gpu abstraction built on vulkan

C++ 373 27 Updated Sep 29, 2024

Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing

C++ 417 26 Updated Sep 25, 2024

Awesome list of resources for Game Engine Development.

912 62 Updated Jun 26, 2024

BRDF Explorer

C++ 2,093 367 Updated Apr 21, 2023

浙江大学胡浩基《机器学习》代码

Python 170 48 Updated May 23, 2022

a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).

C++ 101 12 Updated Sep 26, 2024

Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"

C# 27 3 Updated Sep 20, 2022

This is an enhanced GPU MPM framework with explicit solver

C++ 12 1 Updated Mar 19, 2024

vuk - A rendergraph-based abstraction for Vulkan

C++ 445 24 Updated Sep 25, 2024

Research Oriented Physically Based Renderer

C++ 51 19 Updated Sep 6, 2024

Realtime 3D rendering engine

C++ 657 33 Updated Sep 5, 2024

Source code for PG2023 paper "Efficient Caustics Rendering via Spatial and Temporal Path Reuse".

C++ 5 Updated Oct 26, 2023

A micro Vulkan compute pipeline and a collection of benchmarking compute shaders

C++ 217 36 Updated Aug 2, 2024

Research shading language IR

C 221 12 Updated Sep 25, 2024

PIC & FLIP fluid simulation

Python 7 1 Updated Dec 14, 2021

An interactive OpenCL wavefront path tracer

C++ 69 16 Updated Jun 4, 2024
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