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JaeHyunLee94 / SpartanEngine
Forked from PanosK92/SpartanEngineGame engine with an emphasis on architectural quality and performance
Author's implementation of SIGGRAPH 2024 paper, "Velocity-Based Monte Carlo Fluids"
Cross-platform game engine with Vulkan backend
UE5 Skeleton (Bone) Vertex Animation Texture example.
Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework.
Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"
fluid simulation based on particle SPH and marching-cube algorithm
A modern cross-platform low-level graphics API
Daxa is a convenient, simple and modern gpu abstraction built on vulkan
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
Awesome list of resources for Game Engine Development.
a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).
Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"
This is an enhanced GPU MPM framework with explicit solver
Source code for PG2023 paper "Efficient Caustics Rendering via Spatial and Temporal Path Reuse".
A micro Vulkan compute pipeline and a collection of benchmarking compute shaders