A crowd simulation and visualization demo implemented in Unity using Dijkstra Distance Field and simplified version of the Optimal Steps Model.
-
Updated
Dec 10, 2020 - C#
A crowd simulation and visualization demo implemented in Unity using Dijkstra Distance Field and simplified version of the Optimal Steps Model.
Virtual processor co-simulation element for Verilog, VHDL and SystemVerilog environments
Add a description, image, and links to the simulation-element topic page so that developers can more easily learn about it.
To associate your repository with the simulation-element topic, visit your repo's landing page and select "manage topics."