Dedicated Game Server Hosting and Scaling for Multiplayer Games on Kubernetes
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Updated
Sep 24, 2024 - Go
Dedicated Game Server Hosting and Scaling for Multiplayer Games on Kubernetes
Demonstrate game-server related deployment methods on EKS
This multiplayer demo is a cloud first implementation of a global scale, realtime multiplayer game utilising dedicated game servers, utilising both Google Cloud's products and open source gaming solutions.
A Kubernetes operator for managing complex and dynamic Minecraft infrastructures, including game servers and proxies.
How to implement a matchmaking system using Agones and OpenMatch
Automatic Ingress configuration for Game Servers managed by Agones
Agones SDK implementation in Godot engine with GDNative C++ bindings
This guidance provides code and instructions to create a multi Kubernetes cluster environment to host a match making and game server solution, integrating Open Match, Agones and Amazon Elastic Kubernetes Service (Amazon EKS), for a session-based multiplayer game.
Sample implementation for a gaming architecture in GKE. It's in Go and Java and uses dedicated agones game server
For running containerized game servers on Spot instances reliably and safely
Broadcast Agones GameServers and Fleets states to the external world
Minecraft dedicated game server cluster hosting solution using GKE and Agones
Publish Agones GameServers and Fleets details to HTTP endpoints
iR Engine - Bringing us together on the open social spatial web. 🤖 🚀 👓 🕹️ 🧑🏿🚀
Expose Agones GameServers information via HTTP
A test/demo client for agones game servers
Watch Fleets and pre-pull images of game servers on every node running in the cluster
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