Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex
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Updated
Aug 28, 2024 - C
Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex
📽 Three.js Material which lets you do Texture Projection on a 3d Model
OptCuts, a new parameterization algorithm, jointly optimizes arbitrary embeddings for seam quality and distortion. OptCuts requires no parameter tuning; automatically generating mappings that minimize seam-lengths while satisfying user-requested distortion bounds.
Code for CVPR 2018 paper --- Texture Mapping for 3D Reconstruction with RGB-D Sensor
Article about Texture Projection in Three.js
Least squares conformal mapping implemented in C++
pack/merge textures into image channels.
CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++
Image-space texture optimization of 3D meshes using PyTorch
Robust, efficient and low distortion bijective mapping in 2D and 3D
C++ CPU Software-Rasterizer
Reference code for the paper CAMS: Color-Aware Multi-Style Transfer.
The implementation of "Joint Texture and Geometry Optimization for RGB-D Reconstruction (CVPR2020)"
Visualize your textures inside ComfyUI
UGU: Unclearness Geometry Utility
Accelerated path tracing in pure Ruby
🌠 Interactive texture stamping & projection tool for Houdini 20
WebGL node-driven procedural material generator prototype
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