This repository contains all the code written, while step by implementing Ray Tracer, based on the book "The Ray Tracer Challenge" by Jamis Buck, which presents the concept in fully test driven way.
I am implementing all the chapters of this book in Rust, a language I wanted to learn for quite some time, but never got the time or the right project for. I have never written anything in Rust before, so please bear with me, if the code isn't perfect.
I furthermore decided to create a YouTube series of me learning Rust and having some fun, while implementing chapter by chapter of the book. You are welcome to join me and follow allow while I am working on this week for week.
- Chapter 01: Tuples, Points, and Vectors
- Chapter 02: Drawing on a Canvas
- Chapter 03: Matrices
- Chapter 04: Matrix Transformations
- Chapter 05: Ray-Sphere Intersections
- Chapter 06: Light and Shading
- Chapter 07: Making a Scene
- Chapter 08: Shadows
- Chapter 09: Planes
- Chapter 10: Patterns
- Chapter 11: Reflection and Refraction
- Chapter 12: Cubes
- Chapter 13: Cylinders
- Chapter 14: Groups
- Chapter 15: Triangles
- Chapter 15: Constructive Solid Geometry (CSG)