Lists (1)
Sort Last updated
Starred repositories
Revisit Anything: Visual Place Recognition via Image Segment Retrieval (ECCV 2024)
A board replacement for the classic Casio F-91W wristwatch
Flipper Application Catalog
Flipper Zero firmware source code
Open Source Continuous File Synchronization
🤖✨ChatMLX is a modern, open-source, high-performance chat application for MacOS based on large language models.
FFT-based ocean-wave rendering, implemented in Godot
A simple way to block access to the internet per app
Trying to get my wired Xbox One controller to work.
FullHD HDMI Capture and Mjpeg/H.264 Encode to USB2.0, Mjpeg+H.264+pcm Audio streaming simultaneously, support UVC, UAC, support xuctl, driver free @Win @Mac @Linux
My fork of the CameraControl demo app from http://phoboslab.org/log/2009/07/uvc-camera-control-for-mac-os-x
UVC Camera Control for Mac OS X (optimized for MS LifeCam Studio) as software for the CamHolder
jtfrey / compvision
Forked from drmaize/compvisionComputer vision resources for the DR Maize project
FANTASY IDE debuted at Gray Area Festival 2024
Demo app using Arduino & Raspberry Pi connected to InfluxDB
n1ckfg / TouchDiffusion
Forked from olegchomp/TouchDiffusionTouchDesigner implementation for real-time Stable Diffusion interactive generation with StreamDiffusion.
This is simple yet complete WebServer library for STM32 boards running built-in Ethernet LAN8742A (Nucleo-144, Discovery), ENC28J60 or W5x00 Ethernet shields. The functions are similar and compatib…
[ECCV 2024 - ORAL] Official PyTorch implementation of Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering
Blender add-on for editing scenes reconstructed with SuGaR or Gaussian Frosting.
re-shaping/transcoding Insta360 Air video and providing it via RTSP to remote locations
This repository showcases how to use the DynamixelSDK C++ and Python APIs to control an Interbotix XSeries Arm.
evq / remarkable-fs
Forked from nick8325/remarkable-fsA FUSE filesystem wrapper for the reMarkable tablet
Attempting to port Real-Time Fluid Dynamics for Games by Jos Stam
Navier-Stokes implementation for Processing based on Jos Stam work