Bot Warfare is a GSC mod for IW4x.
It aims to add playable AI to the multiplayer games of Modern Warfare 2.
You can find the ModDB release post here.
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A Waypoint Editor for creating and modifying bot's waypoints of traversing the map. Have a look at Using the Waypoint editor.
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A clean and nice menu, you can edit every bot DVAR within in-game.
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Everything can be customized, ideal for both personal use and dedicated servers. Have a look at Documentation to see whats possible!
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This mod does not edit ANY stock .gsc files, meaning EVERY other mod is compatible with this mod. Mod doesn't add anything unnecessary, what you see is what you get.
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Loading waypoints from CSV files.
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Adds AI clients to multiplayer games to simulate playing real players. (essentially Combat Training for MW2)
- Bots move around the maps with native engine input. (all normal maps, most to all custom maps)
- Bots press all the buttons with native engine input (ads, sprint, jump, etc)
- Bots play all gamemodes/objectives, they capture flags, plant, defuse bombs, etc. ( all normal modes, most custom modes)
- Bots use all killstreaks. Including AC130 and chopper gunner.
- Bots target killstreaks, use stingers and other weapons to take out all killstreaks. ( even sentry guns)
- Bots can capture and steal care packages.
- Bots target equipment, and can even camp TIs.
- Bots can camp randomly or when about to use the laptop.
- Bots can follow others on own will.
- Bots have smooth and realistic aim.
- Bots respond smartly to their surroundings, they will go to you if you shoot, uav, etc.
- Bots use all deathstreaks, perks and weapons. (including javelin)
- Bots difficulty level can be customized and are accurate. (hard is hard, easy is easy, etc.)
- Bots each all have different classes, traits, and difficulty and remember it all.
- Bots switch from between primaries and secondaries.
- Bots can grenade, place claymores and TIs, they even use grenades and tubes in preset map locations.
- Bots use grenade launchers and shotgun attachments.
- Bots can melee people and sentry guns.
- Bots can run!
- Bots can climb ladders!
- Bots jump shot and drop shot.
- Bots detect smoke grenades, stun grenades, flashed and airstrike slows.
- Bots will remember their class, killstreak, skill and traits, even on multiround based gametypes.
- Bots can throwback grenades.
- ... And pretty much everything you expect a Combat Training bot to have
- Make sure that IW4x is installed, updated and working properly.
- Download the latest release of Bot Warfare.
- Locate your MW2 install folder.
- Move the files/folders found in
Move files to root of MW2 folder
from the Bot Warfare release archive you downloaded into the root of your MW2 install folder.- The folder/file structure should follow as
.MW2 game folder\mods\mp_bots\z_svr_bots.iwd
.
- The folder/file structure should follow as
- The mod is now installed, now run your game.
- If you are a dedicated server, you will need to set the DVAR
fs_game
tomods/mp_bots
- If you are not a dedicated server, open the
Mods
option from the main menu of the game and selectmp_bots
and thenLaunch
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- If you are a dedicated server, you will need to set the DVAR
- The mod should be loaded! Now go start a map and play!
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You can open the menu by pressing the Action Slot 2 key (default '5').
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You can navigate the options by pressing your movement keys (default WASD), and you can select options by pressing your jump key (default SPACE).
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Pressing the menu button again closes menus.
Dvar | Description | Default Value |
---|---|---|
bots_main | Enable this mod. | 1 |
bots_main_firstIsHost | The first player to connect will be given host. | 0 |
bots_main_GUIDs | A comma separated list of GUIDs of players who will be given host. | |
bots_main_waitForHostTime | How many seconds to wait for the host player to connect before adding bots to the match. | 10 |
bots_main_menu | Enable the in-game menu for hosts. | 1 |
bots_main_debug | Enable the in-game waypoint editor at start of the game, or enable bot event prints.
|
0 |
bots_main_kickBotsAtEnd | Kick the bots at the end of a match. | 0 |
bots_main_chat | The rate bots will chat at, set to 0 to disable. | 1.0 |
bots_manage_add | Amount of bots to add to the game, once bots are added, resets back to 0 . |
0 |
bots_manage_fill | Amount of players/bots (look at bots_manage_fill_mode ) to maintain in the match. |
0 |
bots_manage_fill_mode | bots_manage_fill players/bots counting method.
|
0 |
bots_manage_fill_watchplayers | Bots will not be added until one player is in the game | 0 |
bots_manage_fill_kick | If the amount of players/bots in the match exceeds bots_manage_fill , kick bots until no longer exceeds. |
0 |
bots_manage_fill_spec | If when counting players for bots_manage_fill should include spectators. |
1 |
bots_team | One of autoassign , allies , axis , spectator , or custom . What team the bots should be on. |
autoassign |
bots_team_amount | When bots_team is set to custom . The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. |
0 |
bots_team_force | If the server should force bots' teams according to the bots_team value. When bots_team is autoassign , unbalanced teams will be balanced. This dvar is ignored when bots_team is custom . |
0 |
bots_team_mode | When bots_team_force is 1 and bots_team is autoassign , players/bots counting method.
|
0 |
bots_skill | Bots' difficulty.
|
0 |
bots_skill_axis_hard | When bots_skill is set to 8 , the amount of hard difficulty bots to set on the axis team. |
0 |
bots_skill_axis_med | When bots_skill is set to 8 , the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. |
0 |
bots_skill_allies_hard | When bots_skill is set to 8 , the amount of hard difficulty bots to set on the allies team. |
0 |
bots_skill_allies_med | When bots_skill is set to 8 , the amount of medium difficulty bots to set on the allies team. The remaining bots on the team will be set to easy difficulty. |
0 |
bots_skill_min | The minimum difficulty level for the bots. | 1 |
bots_skill_max | The maximum difficulty level for the bots. | 7 |
bots_loadout_reasonable | If the bots should filter bad performing create-a-class selections. | 0 |
bots_loadout_allow_op | If the bots should be able to use overpowered and annoying create-a-class selections. | 1 |
bots_loadout_rank | What rank to set the bots.
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-1 |
bots_loadout_prestige | What prestige to set the bots.
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-1 |
bots_play_move | If the bots can move. | 1 |
bots_play_knife | If the bots can knife. | 1 |
bots_play_fire | If the bots can fire. | 1 |
bots_play_nade | If the bots can grenade. | 1 |
bots_play_take_carepackages | If the bots can take carepackages. | 1 |
bots_play_obj | If the bots can play the objective. | 1 |
bots_play_camp | If the bots can camp. | 1 |
bots_play_jumpdrop | If the bots can jump/drop shot. | 1 |
bots_play_target_other | If the bots can target other entities other than players. | 1 |
bots_play_killstreak | If the bots can call in killstreaks. | 1 |
bots_play_ads | If the bots can aim down sights. | 1 |
bots_play_aim | If the bots can aim. | 1 |
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v2.3.0
- Fixed bots aiming in ac130/chopper being broken at times
- Bots properly use pred missiles
- Smoothed bot aim at range
- Fixed bots_manage_fill_spec players being counted with bots_manage_fill_mode 1 (bot only)
- Added bots_manage_fill_watchplayers dvar
- Bots hop off turrets if they get stuck on one
- Fixed script variable leak with opening and closing the in-game menu
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v2.2.0
- Bots can now melee lunge
- Fixed some chat related script runtime errors
- Works with latest IW4x
- Waypoints only load from csv now
- Fix bots possibly being stuck in sab
- Major cleanup
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v2.1.0
- Bot chatter system, bots_main_chat
- Greatly reduce script variable usage
- Fix bots slowly reacting in remote streaks
- Improved bots mantling and stuck
- Improved bots aim
- Fix some runtime errors
- Fixed bots aim in third person
- Bots sprint more
- Improved bots sight on enemies
- Bots play hidden gamemodes like one-flag and arena
- Bots do random actions while waiting at an objective
- Improved bots from getting stuck
- Better bot difficulty management, bots_skill_min and bots_skill_max
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v2.0.1
- Reduced bots crouching
- Increased bots sprinting
- Improved bots mantling, crouching and knifing glass when needed
- Fixed possible script runtime errors
- Fixed demolition spawn killing
- Improved domination
- Bots use explosives more if they have it
- Fixed bots moving their player when using remote
- Bots aim slower when ads'ing
- Fixed bots holding breath
- Bots are more smart when waiting for carepackages
- Improved and fixed various waypoints for maps
- Fixed bots rubberbanding movement when their goal changes
- Added bots quickscoping with snipers
- Added bots reload canceling and fast swaps
- Bots use C4
- Improved revenge
- Bots can swap weapons on spawn more likely
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v2.0.0
- Initial reboot release
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TODOs
- Recoil for bots (engine, maybe script)
- Use static turrets in maps
- IW4x Team - https://github.com/iw4x/iw4x-client
- CoD4x Team - https://github.com/callofduty4x/CoD4x_Server
- INeedGames - http://www.moddb.com/mods/bot-warfare
- tinkie101 - https://web.archive.org/web/20120326060712/http://alteriw.net/viewtopic.php?f=72&t=4869
- PeZBot team - http://www.moddb.com/mods/pezbot
- apdonato - https://web.archive.org/web/20240516065610/http://rsebots.blogspot.com/
- Ability
- Salvation
- VicRattlehead - https://www.moddb.com/members/vicrattlehead
Feel free to use code, host on other sites, host on servers, mod it and merge mods with it, just give credit where credit is due! -INeedGames/INeedBot(s) @ ineedbots@outlook.com