8000 Fix compiling Godot for Linux failing with `profiler_sample_callstack=yes` by CrabNickolson · Pull Request #114001 · godotengine/godot · GitHub
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Fix compiling Godot for Linux failing with profiler_sample_callstack=yes - #114001

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Repiteo merged 1 commit into
godotengine:masterfrom
CrabNickolson:fix-tracy-linux-compilation
Dec 15, 2025
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Repiteo merged 1 commit into
godotengine:masterfrom
CrabNickolson:fix-tracy-linux-compilation

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@CrabNickolson
@CrabNickolson CrabNickolson commented Dec 13, 2025 •
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This fixes #114000.

The issue is that /core/profiling/SCsub checks whether the current platform is called linux, which will fail, because it is called linuxbsd.

Important: According to the support chart callstack sampling is actually not supported on BSD, unlike Linux. I don't have an installation of BSD, so I can't check whether my fix would causes issues on that platform. Although you could just not use the flag on that platform of course.

@Repiteo
Repiteo merged commit c341d7c into godotengine:master Dec 15, 2025
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Repiteo commented Dec 15, 2025
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Thanks!

@CrabNickolson
CrabNickolson deleted the fix-tracy-linux-compilation branch December 15, 2025 20:27
BendyLand pushed a commit to BendyLand/voltaire that referenced this pull request Aug 2, 2026
…nux-compilation

Fix compiling Godot for Linux failing with `profiler_sample_callstack=yes`
wangshucheng pushed a commit to wangshucheng/godot that referenced this pull request Aug 27, 2026
…nux-compilation

Fix compiling Godot for Linux failing with `profiler_sample_callstack=yes`
Shane-Gadsby pushed a commit to Shane-Gadsby/godotwebgpu that referenced this pull request Sep 21, 2026
…nux-compilation

Fix compiling Godot for Linux failing with `profiler_sample_callstack=yes`
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Compiling Godot for Linux fails with profiler_sample_callstack=yes

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