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gerlogu/README.md

Hello there, my name is Germán López Gutiérrez

I am a Professional Game Designer specialized in Unreal Engine & Unity.

In 2017 I began my journey in this industry starting a Bachelor’s Degree in Game Design and Development at Rey Juan Carlos University, in Madrid, Spain. During the next four years I worked on numerous projects which highlight Into the Cave, Revenge .44, Shinobi no Noboru, and my Final Thesis Project: Stigma Protocol.

In addition, in the degree, I have had to make use of different programming languages such as C++, C#, JavaScript, Java, and C, along with game engines like Unity, Unreal Engine and GameMaker Studio.

During this period I joined multiple game jams such as Texel Jam 2018, where my team was the winner of the public vote, and URJam 2020, where my team was also the winner, but this time by the jury.

In 2021 I started a Master’s Degree in Game Design at U-tad, in Las Rozas.

During this year, I started publishing assets and plugins in the UE Marketplace, being one of these assets showcased by Epic Games and promoted on its landing page.

After finishing this Master’s Degree, my project, Howl of Iron, received the Best Game Design Award at the PlayStation Awards 2022.

From 2023 to 2024, I have been working as a Regular Technical Designer at Bohemia Interactive on one of their latest games for consoles: Vigor.

Right now, I am working as Game Designer at Crema on their current projects.

🏆 Awarded Best Game Design at PlayStation Awards 2022.
🏅 Asset Showcased by Epic Games, Inc. in the Unreal Engine Marketplace in 2022.
🤺 3D Animations recognized with honors during the Bachelor's Degree in Game Design & Development in 2020.

A little more about me...

const gerlogu = {
  pronouns: "he" | "him",
  architecture: ["event-driven", "data-driven"],
  motivation: "My main objective is to develop fun and unforgettable games where gameplay is the main attraction"
}

Skills

UnrealEngine Unity Godot
C++ Blueprints C#
JavaScript Java MongoDB MySQL
HTML5 CSS Wordpress Elementor
Jira Confluence Git Notion
Photoshop Premiere AfterEffects
Word PowerPoint Excel
...and more ;)

Find me at

English

Website UnrealEngineMarketplace Youtube Instagram Discord LinkedIn Itchio

Spanish

Website Youtube Twitch TikTok Twitter Discord LinkedIn

Demo Reel

1666350254701-transformed (1)

Featured Projects

Graph Dialogue System (UE) Ratchet & Clank UE Prototype Bullet Hell Editor / Shmup Kit (UE)
Custom In Game Console (UE) Procedural FPS System (UE) Fixed Camera System (UE)
Weapon FOV & Clipping Fix (UE)
Into the Cave (Gold Pillow Games)

Contact

ContactForm
ContactForm

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  1. BulletHellEditor BulletHellEditor Public

    An Unreal Engine toolkit 🧰 to create your own Levels, Bullets and Enemies by using customized Data Tables, Structures, Behavior Trees, etc. All this without editing any actor directly 👾

    30 3

  2. GraphDialogueSystem GraphDialogueSystem Public

    An Unreal Engine System 💬 to create your own Dialogues and Events by customizing Graphs 👩‍💻

    22 5

  3. FixedCameraSystem FixedCameraSystem Public

    🎥 A compilation of C++ tools for the creation of cinematographic scenes in Unreal Engine.

    C++ 24 3

  4. ProceduralFPSAnimationsPlugin ProceduralFPSAnimationsPlugin Public

    Plugin for Unreal Engine 4/5 👁‍🗨 Add procedural animations to your First Person Shooter by using Curves and modifying values 🔫

    C++ 45 6

  5. WeaponFOVAndClippingFix WeaponFOVAndClippingFix Public

    An Unreal Engine asset to fix the most common FPS problems in an easy way 🔫

    96 15

  6. RatchetAndClank-UE-Prototype RatchetAndClank-UE-Prototype Public

    🔧 A Ratchet & Clank prototype made with Unreal Engine 4 in one week. A Game Development Process video is also available 📺

    11 1