In 2017 I began my journey in this industry starting a Bachelor’s Degree in Game Design and Development at Rey Juan Carlos University, in Madrid, Spain. During the next four years I worked on numerous projects which highlight Into the Cave, Revenge .44, Shinobi no Noboru, and my Final Thesis Project: Stigma Protocol.
In addition, in the degree, I have had to make use of different programming languages such as C++, C#, JavaScript, Java, and C, along with game engines like Unity, Unreal Engine and GameMaker Studio.
During this period I joined multiple game jams such as Texel Jam 2018, where my team was the winner of the public vote, and URJam 2020, where my team was also the winner, but this time by the jury.
In 2021 I started a Master’s Degree in Game Design at U-tad, in Las Rozas.
During this year, I started publishing assets and plugins in the UE Marketplace, being one of these assets showcased by Epic Games and promoted on its landing page.
After finishing this Master’s Degree, my project, Howl of Iron, received the Best Game Design Award at the PlayStation Awards 2022.
From 2023 to 2024, I have been working as a Regular Technical Designer at Bohemia Interactive on one of their latest games for consoles: Vigor.
Right now, I am working as Game Designer at Crema on their current projects.
🏆 Awarded Best Game Design at PlayStation Awards 2022.
🏅 Asset Showcased by Epic Games, Inc. in the Unreal Engine Marketplace in 2022.
🤺 3D Animations recognized with honors during the Bachelor's Degree in Game Design & Development in 2020.
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pronouns: "he" | "him",
architecture: ["event-driven", "data-driven"],
motivation: "My main objective is to develop fun and unforgettable games where gameplay is the main attraction"
}