8000 fstrugar (Filip Strugar) · GitHub
[go: up one dir, main page]

Skip to content
View fstrugar's full-sized avatar

Block or report fstrugar

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Pinned Loading

  1. GameTechDev/CMAA2 GameTechDev/CMAA2 Public archive

    Conservative Morphological Anti-Aliasing 2.0

    C++ 203 31

  2. GameTechDev/ASSAO GameTechDev/ASSAO Public archive

    Adaptive Screen Space Ambient Occlusion

    C++ 256 29

  3. GameTechDev/MaskedOcclusionCulling GameTechDev/MaskedOcclusionCulling Public archive

    Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.

    C++ 694 91

  4. CDLOD CDLOD Public

    C++ 245 34

  5. GameTechDev/XeGTAO GameTechDev/XeGTAO Public archive

    An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license

    C++ 901 75

  6. GameTechDev/VRS-DoF GameTechDev/VRS-DoF Public archive

    Variable Rate Shading and Depth of Field

    C++ 100 9

0