Fix mi_traverse()
name ID override with alias tracking
#461
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description
This PR fixes the name ID override feature added the
mi_traverse()
function. Prior to this update, ID-aliased node updates could fail when the aliased object would not be declared at the top level of the scene because the scene update algorithm would not be able to reach the parent object to an ID-aliased node. This is solved by adding an alias tracking mapping to theSceneParameter
object and following aliases upon scene parameter update.Checklist
main
branch