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gdsam-plugin

Godot 4.1+ Plugin for SAM (Software Automatic Mouth)

A GDExtension library wrapper around the C port of SAM by Sebastian Macke over at https://github.com/s-macke/SAM.

The Godot 3.5 version of this plugin is still available on the 3.5 branch.

The Godot 4.0 version of this plugin is still available on the 4.0 branch.

NOTICE: There are breaking changes from the 3.5 version of this plugin. Please see the usage below and the example scene provided.

Usage:

  • Add the addons/gdsam folder to your project.
  • Go to Project > Project Settings > Plugins and Enable the GDSAM plugin.
  • Add a GDSAM node to your scene.
  • Call the speak(audio_stream_player, text) function to speak using your provided AudioStreamPlayer or AudioStreamPlayer2D.
  • Call interrupt() to interrupt any queued phrases.
  • (Optionally) Provide your own callback to set_audio_stream_callback(callback) to grab the buffered speech data and provide your own audio stream before it is played.
  • Play with the speed, pitch, mouth and throat settings to modify the voice. Experiment!
  • GDSAM can speak plain text when phonetic is false, or it can be enabled and you can provide your own phonemes. See the original documentation for some examples.
  • Some stock voices are included based on the original demo.
    • set_voice_default()
    • set_voice_elf()
    • set_voice_old_lady()
    • set_voice_alien()
    • set_voice_stuffy()

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Godot Plugin for SAM (Software Automatic Mouth)

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