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MonoGame

MonoGame is a free OpenGL implementation of the XNA 4.0 Framework. It is built upon the excellent range of Mono compilers and is compatible with MonoTouch (iOS), MonoDroid (Android), MonoMac (Mac OS X) & now Mono for Windows.

Our goal is to allow XNA developers on Windows & Windows Phone 7 to port of their games to the iOS / Android / Mac OS X / Windows and visa versa, with minimal hassle.

Sponsors

MonoGame is actively being worked on by...

Syderis Technologies

Syderis Logo

and

Savage Software Solutions Ltd.

Savage Software Solutions Logo

and

Some members of Team Mono - Unofficially

If your company plans to use and contribute to MonoGame, why not become a sponsor. If you would like to sponsor MonoGame, please contact us.

Current RoadMap

  • Fix last 2 drawing bugs (Additive Blending and GL.Scissor ). Once these are fixed and Mac OS version is stable we will release 1.6.
  • Add OpenGL ES 2.0 support so we can use 2048x2048 textures and then have shader support. If ES 2.0 is not found on the device it will fall back to ES 1.1, hence 1.1 working properly before moving onto ES 2.0 support.
  • Once ES 2.0 with fallback to ES 1.1 is working and appears to be stable we will release MonoGame 2.0.
  • Once we are happy that 2D is the best it can be...add 3D support. There is already some VertexBuffer code, and DrawPrimitives added by kelthar, but it needs to be fleshed out.
  • Once 3D support is stable we can then release MonoGame 3.0 :).

Contributors

  • jalfx ( who started the project and named it XNATouch, in 2010. In 2011 it become MonoGame )
  • kangaroo
  • kjpou1
  • jorgemagic
  • kelthar
  • taskbit
  • DanielAdolfsson
  • slygamer
  • jdindia
  • jordoh
  • CartBlanche

If you have contributed and are not listed above, please let us know.

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XNA Implementation for Mono based platforms

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