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godot-4-ci

This is a fork of abarichello/godot-ci for Godot 4 beta

Docker image to export Godot 4 Beta games and deploy to GitLab/GitHub Pages and Itch.io using GitLab CI and GitHub Actions.

Docker Hub

https://hub.docker.com/r/benpm/godot-4-ci/

How To Use

.gitlab-ci.yml and .github/workflows/godot-4-ci.yml are included in this project as reference.

Environment configuration

First you need to remove unused jobs/stages from the .yml file you are using as a template(.gitlab-ci.yml or .github/workflows/godot-4-ci.yml).
Then you have to add these environments to a configuration panel depending on the chosen CI and jobs:

  • GitHub: https://github.com/<username>/<project-name>/settings/secrets
  • GitLab: https://gitlab.com/<username>/<repo-name>/settings/ci_cd

GitHub Pages

Secrets needed for a GitHub Pages deploy via GitLab CI:

Variable Description Example
REMOTE_URL The git remote where the web export will be hosted (in this case GitHub), it should contain your deploy/personal access token https://<github username>:<deploy token>@github.com/<username>/<repository>.git
GIT_EMAIL Git email of the account that will commit to the gh-pages branch. email@example.com
GIT_USERNAME Username of the account that will commit to the gh-pages branch. username

Others variables are set automatically by the gitlab-runner, see the documentation for predefined variables.

Itch.io

Deployment to Itch.io is done via Butler.
Secrets needed for a Itch.io deploy via GitLab CI:

Variable Description Example
ITCHIO_USERNAME Your username on Itch.io, as in your personal page will be at https://<username>.itch.io username
ITCHIO_GAME the name of your game on Itchio, as in your game will be available at https://<username>.itch.io/<game> game
BUTLER_API_KEY An Itch.io API key is necessary for Butler so that the CI can authenticate on Itch.io on your behalf. Make that API key Masked(GitLab CI) to keep it secret xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Troubleshoot

Problems while exporting

  • Check that the export presets file (export_presets.cfg) is committed to version control. In other words, export_presets.cfg must not be in .gitignore.
    • Make sure you don't accidentally commit Android release keystore or Windows codesigning credentials. These credentials cannot be revoked if they are leaked!
  • Check that the export names on export_presets.cfg match the ones used in your CI script (case-sensitive). Export preset names that contain spaces must be written within quotes (single or double).
  • Check the paths used in your CI script. Some commands may be running in the wrong place if you are keeping the project in a folder (like the test-project template) or not.

Additional Resources

Greenfox has an excellent repo that is also for automating Godot exports.