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Developed a C++ soft-body physics engine and integrated Deep Reinforcement Learning to enable autonomous locomotion through self-learning.
C++ 2
Implemented a real-time mass-spring physics engine in C++ and visualized complex elastic deformations using OpenGL.
C++
Forked from bulletphysics/bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Forked from mackron/miniaudio
Single file audio playback and capture library written in C.
C
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