- Wellington, New Zealand
- https://anderslanglands.github.io
Stars
Concurrent data-structure to compute binary trees in parallel
InstantSplat: Sparse-view SfM-free Gaussian Splatting in Seconds
Code for paper: Woven Fabric Capture with a Reflection-Transmission Photo Pair
Official Code Release for [SIGGRAPH 2024] DilightNet: Fine-grained Lighting Control for Diffusion-based Image Generation
CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets
Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
A collection of tone mappers for the display of 3D graphics
Vulkan triangle in ~380 lines of code
Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports ✅ Windows, Linux, macOS, iOS, and visionOS
A Vulkan Raytracing framework for various bidirectional path tracing techniques
Task graph-based asynchronous programming system using C++ coroutine
An interactive JSON tree visualiser for egui, with search and highlight functionality.
The most powerful and modular diffusion model GUI, api and backend with a graph/nodes interface.
Implementation of "Single-pass stratified importance resampling"
Hydra-enabled GPU path tracer that supports MaterialX and MDL