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⁉ About me, Alain! I write a lot about πŸ”Ί Computer Graphics and 🎨 Art. πŸ‘‹ My views only.

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About Me

I'm Alain Galvan, a software engineer at AMD working in the Ray Tracing Driver team, where I architect GPGPU solutions for hardware features and develop high-performance kernels for ray tracing workloads. This is my personal GitHub where I share open source projects of mine.

I've worked professionally in industry for over 9 years, and specialize in high-performance GPGPU computing, ray tracing or raster/compute techniques, and cross-vendor rendering. I have a deep passion for computer graphics, be it authoring research papers, chapters, and articles on the subject, designing libraries and tools to help solve challenging rendering problems, or teaching through interactive articles and vlogs.

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⁉ About me, Alain! I write a lot about πŸ”Ί Computer Graphics and 🎨 Art. πŸ‘‹ My views only.

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