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Read in the docs that it wouldn't work but went ahead and tried it on Genymotion, yeap doesn't work. But I'm curious what are the issues that cause it to fail? I'm willing to dive into making it work for emulators
Basically because we never spent much time looking into it, real devices were a priority.
Minicap uses different versions of SurfaceFlinger behind the scenes, and the emulators seem to bypass it somehow (but again, we haven't really spent any time on it). This android issue seems very relevant.
Turning host GPU rendering off in your emulator settings may or may not help (please let me know whether it does).
Activity
sorccu commentedon Nov 26, 2015
Basically because we never spent much time looking into it, real devices were a priority.
Minicap uses different versions of SurfaceFlinger behind the scenes, and the emulators seem to bypass it somehow (but again, we haven't really spent any time on it). This android issue seems very relevant.
Turning host GPU rendering off in your emulator settings may or may not help (please let me know whether it does).
kenchangh commentedon Nov 30, 2015
Turning host GPU rendering off in the settings causes the emulator screen to be black and doesn't solve the problem. Will continue looking into it
nwlunatic commentedon Feb 20, 2016
Any luck with this issue? Maybe some new info to start from?
sysumaruijie commentedon Mar 15, 2016
@mavenave @sorccu Did you solve this problem?
sorccu commentedon Mar 15, 2016
I don't have time to work this now. If we had enough supporters we'd be able to spend more time on issues like this one.
Merge pull request openstf#12 from DeviceFarmer/minicap-kotlin