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libuv

Overview

libuv is a multi-platform support library with a focus on asynchronous I/O. It was primarily developed for use by Node.js, but it's also used by Luvit, Julia, pyuv, and others.

Feature highlights

  • Full-featured event loop backed by epoll, kqueue, IOCP, event ports.

  • Asynchronous TCP and UDP sockets

  • Asynchronous DNS resolution

  • Asynchronous file and file system operations

  • File system events

  • ANSI escape code controlled TTY

  • IPC with socket sharing, using Unix domain sockets or named pipes (Windows)

  • Child processes

  • Thread pool

  • Signal handling

  • High resolution clock

  • Threading and synchronization primitives

Versioning

Starting with version 1.0.0 libuv follows the semantic versioning scheme. The API change and backwards compatibility rules are those indicated by SemVer. libuv will keep a stable ABI across major releases.

Community

Documentation

Official API documentation

Located in the docs/ subdirectory. It uses the Sphinx framework, which makes it possible to build the documentation in multiple formats.

Show different supported building options:

$ make help

Build documentation as HTML:

$ make html

Build documentation as man pages:

$ make man

Build documentation as ePub:

$ make epub

NOTE: Windows users need to use make.bat instead of plain 'make'.

Documentation can be browsed online here.

The tests and benchmarks also serve as API specification and usage examples.

Other resources

  • An Introduction to libuv — An overview of libuv with tutorials.
  • LXJS 2012 talk — High-level introductory talk about libuv.
  • libuv-dox — Documenting types and methods of libuv, mostly by reading uv.h.
  • learnuv — Learn uv for fun and profit, a self guided workshop to libuv.

These resources are not handled by libuv maintainers and might be out of date. Please verify it before opening new issues.

Build Instructions

For GCC there are two build methods: via autotools or via GYP. GYP is a meta-build system which can generate MSVS, Makefile, and XCode backends. It is best used for integration into other projects.

To build with autotools:

$ sh autogen.sh
$ ./configure
$ make
$ make check
$ make install

Windows

First, Python 2.6 or 2.7 must be installed as it is required by GYP. If python is not in your path, set the environment variable PYTHON to its location. For example: set PYTHON=C:\Python27\python.exe

To build with Visual Studio, launch a git shell (e.g. Cmd or PowerShell) and run vcbuild.bat which will checkout the GYP code into build/gyp and generate uv.sln as well as related project files.

To have GYP generate build script for another system, checkout GYP into the project tree manually:

$ git clone https://chromium.googlesource.com/external/gyp.git build/gyp

Unix

Run:

$ ./gyp_uv.py -f make
$ make -C out

Run ./gyp_uv.py -f make -Dtarget_arch=x32 to build [x32][] binaries.

OS X

Run:

$ ./gyp_uv.py -f xcode
$ xcodebuild -ARCHS="x86_64" -project uv.xcodeproj \
     -configuration Release -target All

Using Homebrew:

$ brew install --HEAD libuv

Note to OS X users:

Make sure that you specify the architecture you wish to build for in the "ARCHS" flag. You can specify more than one by delimiting with a space (e.g. "x86_64 i386").

Android

Run:

$ source ./android-configure NDK_PATH gyp
$ make -C out

Note for UNIX users: compile your project with -D_LARGEFILE_SOURCE and -D_FILE_OFFSET_BITS=64. GYP builds take care of that automatically.

Using Ninja

To use ninja for build on ninja supported platforms, run:

$ ./gyp_uv.py -f ninja
$ ninja -C out/Debug     #for debug build OR
$ ninja -C out/Release

Running tests

Run:

$ ./gyp_uv.py -f make
$ make -C out
$ ./out/Debug/run-tests

Supported Platforms

Microsoft Windows operating systems since Windows XP SP2. It can be built with either Visual Studio or MinGW. Consider using Visual Studio Express 2010 or later if you do not have a full Visual Studio license.

Linux using the GCC toolchain.

OS X using the GCC or XCode toolchain.

Solaris 121 and later using GCC toolchain.

Patches

See the guidelines for contributing.

Packages

No packages published

Languages

  • C 98.2%
  • Other 1.8%