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Texture setFilter is now set via Graphics class due to how MonoGame works
Shader constructor now takes a single argument due to HLSL. On GLSL platforms, it will search for ARG.frag.glsl and ARG.vert.glsl. On MonoGame it will search for the content resource.
Activity
#221 Add missing shader and gamepad methods
#221 Add AssetManager#getProgress
tomcashman commentedon Sep 6, 2019
#221 Add missing TilingDrawable#set method
#221 Add Graphics#clearContext(Color)