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Inverse Kinematic simulator using FABRIK method

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IK GUI

by Kai Zhu

Version 0.6

picture

An interactive Forward and Backward Reaching Inverse Kinematic (FABRIK) implementation

How to use

  • Click and drag on GUI to move target position
  • Use text entry at the bottom of the interface to specify segments (e.g. 100,100,150, creates 2 segments of 100 pixels in length and a final segment of 150px)
  • Local joint angles are displayed at the bottom of the window
  • Use checkbox to anchor / unanchor IK chain

To-do

  • Joint angle constraints

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Inverse Kinematic simulator using FABRIK method

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