by Kai Zhu
Version 0.6
An interactive Forward and Backward Reaching Inverse Kinematic (FABRIK) implementation
- Click and drag on GUI to move target position
- Use text entry at the bottom of the interface to specify segments (e.g. 100,100,150, creates 2 segments of 100 pixels in length and a final segment of 150px)
- Local joint angles are displayed at the bottom of the window
- Use checkbox to anchor / unanchor IK chain
- Joint angle constraints