Tea engine is a game engine being wrote in Rust. It is focused on ease of use for the user without creating a cluttered a user interface.
- Modular to allow only the things you require to be a part of your build and ease of use
- Simple use for the end user, allowing them to worry less about the engine and more about what they are doing.
- Smaller scope than game engines as Unity, this means you won't get distracted by the amount of tools, leading to faster and more productive. If there are too many tools you may get distracted by them or they may even get in your way.
- Focused on what you need to make a game, if you don't need it, and it doesn't have a good, well thought out purpose it is not there.
| Releases | Usage | Building from source | FAQ | TODO | Goals | Community |
All releases will be posted in the Github releases tab
Windows and Linux are the platforms that are going to be developed for the moment.
Yes, it is being devoloped whenever possible, a commit may be released every day at times, or maybe even more at times.
This project will probably be good and usable after a couple of months, please be patient.
- UI Window
- Button
- Text box
- Check box
- Input box
- Slider
- Dropdown
- Information Handler
- Event Manager
- UIManager
- Utilities
- Mouse
- Scene Manager
- Engine GUI
- Map editor
- Renderer
- Compiler
- To create an easy to use game engine that does not get in your way and simply provides tools to make things easier for you!
- To help people make games for themselves and for others
- To make a game engine anyone can use and not need to pay for anything at all.
- To create a game engine for people to have fun with