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Resources generation in Kotlin Multiplatform

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Skeptick/libres

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Libres

Resources generation in Kotlin Multiplatform.

Setup

// build.gradle.kts (project)

buildscript {
    dependencies {
        classpath("io.github.skeptick.libres:gradle-plugin:1.2.2")
    }
}
// build.gradle.kts (module)

plugins {
    id("io.github.skeptick.libres")
}

libres {
    generatedClassName = "MainRes" // "Res" by default
    generateNamedArguments = true // false by default
    baseLocaleLanguageCode = "ru" // "en" by default
    camelCaseNamesForAppleFramework = false // false by default
}

Jetpack Compose

// build.gradle.kts (module)

kotlin {
    commonMain {
        dependencies {
            implementation("io.github.skeptick.libres:libres-compose:1.2.2")
        }
    }
}

This artifact provides painterResource function that can be used to get Painter from io.github.skeptick.libres.Image in common code.

Supported platforms

  • Android, JVM, iOS, MacOS and JS in Kotlin Multiplatform projects.
  • Pure Android or JVM projects with Kotlin.

Requirements

Kotlin 1.6.20+
Android 4.1+ (API level 16)
Android Gradle Plugin 7.0+
iOS 13+ (when using vector icons)


‼️ Also you need to use CocoaPods and CocoaPods Gradle plugin to export images to iOS application.
If you aren't reusing images in iOS then this condition is optional.

Known issues

iOS

⚠️ Cocoapods caches list of resource directories when pod install is called, so bundles directory must exist at this time. You won't see this issue if your .podspec is in .gitignore in any case it's best to be safe with this hook in your Podfile.

Suppose your Kotlin Framework is added like this:

pod 'umbrella', :path => '../common/umbrella/umbrella.podspec'

Then this hook will look like this:

pre_install do |installer|
  FileUtils.mkdir_p(installer.sandbox.root.to_s + '/../../common/umbrella/build/generated/libres/apple/libres-bundles')
end

Usage

Resources must be stored in {yourSourceSetName}/libres

Multiplatform:

├── commonMain
│   ├── kotlin
│   └── libres
│       ├── images
│       │   ├── vector_image.svg
│       │   └── raster_image.png
│       └── strings
│           ├── strings_en.xml
│           └── strings_ru.xml

Android or JVM:

├── main
│   ├── java
│   └── libres
│       ├── images
│       │   ├── vector_image.svg
│       │   └── raster_image.png
│       └── strings
│           ├── strings_en.xml
│           └── strings_ru.xml

Strings

Strings are stored in usual for Android form in xml files.
The file postfix must contain language code for which these strings are intended. E.g.: my_app_strings_en.xml
For each of languages you can create several files and they will be merged during compilation.

<?xml version="1.0" encoding="utf-8"?>
<resources>
    <string name="simple_string">Hello!</string>
    <string name="string_with_arguments">Hello ${name}!</string>
    <plurals name="plural_string">
        <item quantity="one">resource</item>
        <item quantity="other">resources</item>
    </plurals>
</resources>

Kotlin:

MainRes.string.simple_string
MainRes.string.string_with_arguments.format(name = "John")
MainRes.string.plural_string.format(5)

Swift:

MainRes.shared.string.simple_string
// or MainRes.shared.string.simpleString if `camelCaseNamesForAppleFramework` enabled

Note In this example MainRes.string.simple_string will return a string, so for better localization support it's not recommended to store the value. Get it directly at the place where it's displayed in UI. This seems familiar but ability to work directly with strings instead of resource IDs can be misused.


Images

Supported formats:

  • PNG
  • JPG
  • WEBP (Android 4.3+, iOS 14+)
  • SVG (iOS 13+)

For Android SVGs are converted to vector drawable, for other platforms they copied as is.

Image modifiers

The image filename can contain modifiers in parentheses listed through underscores.

orig

Used for iOS. Marks image as Original (similar to Render As: Original Image in XCode Assets Manager). Recommended for multicolor images.

size

Applies to bitmaps. Reduces image resolution to specified size.

  • For Android generate images from mdpi to xxxhdpi (where mdpi is 1:1 in pixels to specified size)
  • For iOS generate images from @1x to @3x (where @1x is 1:1 in pixels to specified size)
  • For JVM and JS a single image of specified size is generated.

Filename examples:

some_hd_image_(100).jpg
app_logo_(orig).svg
my_colorful_bitmap_(orig)_(150).png

Kotlin:

MainRes.image.some_hd_image
MainRes.image.app_logo
MainRes.image.my_colorful_bitmap

Swift:

MainRes.shared.image.some_hd_image
// or MainRes.shared.image.someHdImage if `camelCaseNamesForAppleFramework` enabled

Why do I see a black/blue box instead of my picture?

I'm pretty sure your picture is multicolor JPG/SVG with opaque background.
This happens because UIKit recolors this image with accent color.

Solution: add (orig) modifier to image filename, e.g.: my_image_(orig).png

How to export bitmap from Figma?

To obtain bundle of PNG images with different resolutions (mdpi-xxxhdpi for Android and @1x-@3x for iOS) do following steps:

  1. Export image from Figma with x4 scale (it matches to the biggest used size — xxxhdpi on Android)
  2. Put it to libres/images package
  3. Remember the biggest side value of image represented in Figma
  4. Rename image with the value of the biggest side:
    pic.png -> pic_(orig)_({side_value}).png or pic_({side_value}).png

Sample: Image size in Figma is 240x89. Final image name is pic_(orig)_(240).png