WebRTC DataChannel bindings for Hashlink and JS (Browser)
It makes use of libdatachannel to provide WebRTC DataChannels for Hashlink.
Set the env/CMake vars HASHLINK_INCLUDE_DIR and HASHLINK_LIBRARY_DIR to Hashlink src and libhl directories respectively.
Then build the native extension using CMake. See the ./circleci/config.yml for a working build configuration for Windows and Mac.\a
A precompiled Windows hdll is provided in Releases
After compilation, copy the built datachannel.hdll to the same folder as Hashlink binary or your game's .hl file. Then install the Haxe library by doing either of the three:
haxelib dev datachannel <path/to/this/repo>
haxelib git datachannel https://github.com/RandomityGuy/hxDatachannel
haxelib install datachannel
The API closely mimics the WebRTC Browser API at MDN WebRTC API Docs. TURN servers are specified in the syntax provided at libdatachannel. More documentation is available in the form of commented code.
import datachannel.*;
class Main {
static function main() {
// Initialize the RTC extension
RTC.init();
var iceServers = ["stun:stun.l.google.com:19302", "turn:username:password@turn.myturnserver.org"];
// Create the RTCPeerConnection
var rtc = new RTCPeerConnection(iceServers, "0.0.0.0");
// Create a datachannel
var dc = rtc.createDatachannel("name");
// Set the remote description
rtc.setRemoteDescription("description", "answer");
// Hashlink needs this, you don't need a loop for JS
while (true)
{
// Your application loop logic here
// <code>
// Process RTC events
RTC.processEvents();
}
// Finalize the RTC extension
RTC.finalize();
}
}
Marble Blast Haxe Port: hxDatachannel is used to implement cross platform peer-to-peer multiplayer that even works across web platforms.