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What is this?

My work on porting TF2 Assets to s&box [may or may not work with HL:A due to s&box shaders using "complex" and not "vr_complex" like HL:A, but no guarantees]

Whats included?

Materials and Models

Whats not included?

Maps, Particles, Workshop, Workshop_Partner, Sound. Possibly other stuff, I just wanted to keep it basic.

Aren't the guys over on Amper doing this?

Correct, but these models and materials are basically a direct port from Team Fortress 2, those guys are putting in the time and effort to make them look stunning in Source 2.

So what are you doing?

Again, these models and materials are just a simple port from TF2 for the use of Source 2, for anyone to use. The only thing I'll be doing is making sure the model rotation is correct. Example image image

File Stats

All files here are compiled, ready to use. 2.52 GB (2,707,009,987 bytes)

Issues?

If there is an issue with a texture, please post an issue on GitHub, and I'll get around to fixing it!

Current known issues.

Classes are missing eyes [eyes currently look awful, so they're disabled for now.] Model Skins [I've not set up the skins yet.] Model Rotations [Some models are not fixed yet.]

How do I use this?

Simply clone this repository to your addons folder and follow this guide to get started.

Credits.

Valve - Team Fortress 2
REDxEYE - Source 2 Converter
PatrickJr. [me] - Fixing up leftovers

About

Very early work on porting TF2 to Source 2

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