- Sichuan,China
- All languages
- Assembly
- Batchfile
- C
- C#
- C++
- CMake
- CSS
- Cuda
- Cython
- Emacs Lisp
- Forth
- GDScript
- GLSL
- Go
- HLSL
- HTML
- Java
- JavaScript
- Julia
- Jupyter Notebook
- Kotlin
- Lua
- MATLAB
- MDX
- Makefile
- Mathematica
- NASL
- OCaml
- PHP
- PowerShell
- Python
- Ruby
- Rust
- Scheme
- ShaderLab
- Shell
- TeX
- TypeScript
- Typst
- Vim Script
- Visual Basic 6.0
Starred repositories
UE4 Plugin for generating Impostors for static meshes
Mesh simplification for Unity.
Full python interactive 3D Gaussian Splatting viewer for real-time editing and analyzing.
A framework for rapid prototyping and development of real-time rendering techniques.
Tinymist [ˈtaɪni mɪst] is an integrated language service for Typst [taɪpst].
Image-space texture optimization of 3D meshes using PyTorch
A curated list of mathematical optimization courses, lectures, books, notes, libraries, frameworks and software.
Final Project for Course Digital Image Processing: Shadow Removal
Patch-Based Optimization for Image-Based Texture Mapping
darktable is an open source photography workflow application and raw developer
Change C++ code at runtime
Graphics Programming Resources List
We propose the shadow-guided inpainting task to take advantage of the shadow removal and image inpainting.
This is a shadow removal solution by intensity curve fitting. We also provide tools for fixing exposure mismatch in shadow-free ground truth data.
Implementation of Shadow Removal Algorithms
MATLAB implementation of the paper "A New Shadow Removal Method using Color-Lines", CAIP 2017
Official repository for "One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns"
a Fast Fourier Transform (FFT) library that tries to Keep it Simple, Stupid
[AAAI 2020] Towards Ghost-free Shadow Removal via Dual Hierarchical Aggregation Network and Shadow Matting GAN
We propose a new method for effective shadow removal by regarding it as an exposure fusion problem.
A fast, lightweight 3D viewer for Python based on WGPU
Collection of recent shadow removal works, including papers, codes, datasets, and metrics.
Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)
Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"
Differentiable rendering without approximation.