Stalker conversion to quake.
Using a modern fork of Quake (DarkPlaces) I was able to transfer many parts of the Stalker game (weapons, locations, monsters, gameplay mechanics) to a lighter engine with stable multiplayer. Due to the fact that this is essentially a quake, it plays as if it were Half-Life or Counter-strike.
What do we have now:
- 3 giant levels.
- 16 new guns including sniper rifles, shotguns and even Gauss gun.
- 5 new monsters types (blind dog, bloodsucker, zombie, snork, grunt)
- Atmospheric ambient.
- Working deathmatch PVP survival with mutants.
- Anomalies and more.
- Compatibility with original Quake maps (you can play on standard maps with new opponents and weapons).
What is planned to be added in the near future:
- Expand the number of mutants. Add mutants from builds.
- Port original multiplayer modes.
- Android support.
What is planned to be added in the foreseeable future if the project is popular (it won’t happen):
- Several servers with different locations and transition between them.
- Factions and the war between them. For example, “Duty” is fighting with “Freedom”, individuals are fighting with bandits, and “Monolith” protects the approaches to the center of the zone.
- Playing as zombified and other mutants.
- Blowout and dynamic events. Day and night cycle.
- Quests, story line and economy depending on the player’s actions.
Problems:
- If games take hours to load - try another executable. Perhaps you are low on RAM or running an x32 bit engine.
- If FPS is very low, open settings and switch lighting to HIGH or NORMAL.
- If the game looks bad, it looks like nothing on screenshots (no lighting, shadows, etc), open setting and switch lighting to MAXIMUM.
- If your antivirus says something, you can remove all executables and download original darkplaces from the developer's website (https://icculus.org/twilight/darkplaces/files/). I recommend darkplacesenginewindows64only20180908beta1.
- If you can't find your goal, pay attention to the red cross on the compass.
- You may get stuck inside walls and get insane fps drops in some places because stalker meshes are not optimized for quake engines.