HevEn is a small game engine based on Tesseract Engine http://tesseract.gg/ total restructured.
The source code by Hevedy https://github.com/Hevedy is under the zlib license https://github.com/Hevedy/HevEn/blob/master/LICENSE.
The media content by Hevedy https://github.com/Hevedy (Art, Textures, Models, Musics, Sounds... etc) under the Creative Commons Attribution 3.0 Unported License https://github.com/Hevedy/HevEn/blob/master/LICENSE_Media. (Excludes Fonts, license in their folders).
- Deferred Shading.
- In-Game Level Editor.
- Octree BSP Style Modeling Tool.
- Occlusion Culling.
- Physics (Limited Physics to Pawns).
- Ragdoll Physics.
- Audio (Stereo Positional System).
- Particles.
- Networking (Client-Server).
- Pointlights.
- Spotlights.
- Directional Light.
- Volumetric Spotlights.
- Real-Time Global Illumination for Directional Light.
- SSAO (Screen-Space Ambient Occlusion).
- SSR (Screen-Space Reflections).
- HDR (High Dynamic Range).
- Tonemapping.
- Bloom.
- MSAA.
- SMAA.
- TAA.
- FXAA.
- Packaged Textures RGB Support.
- UI/Menus Samples.
- Custom Shaders Language.
- Custom Scripting Language.
- OpenGL 3.0.