💡 I'm a french graphics programmer.
🎓 I'm currently studying game development at the G. Tech university in Paris.
👩🏻💻 I like core game engine programming, graphics programming, shader art, and making games for consoles and desktop.
💡 My favorite languages are C and C++, but I have experiences in other low level languages, like Odin, Zig, and Jai.
🛠 I have experience with technologies like DirectX 12, Vulkan, OpenGL, as well as console development such as the PS5.
I was able to work on Quantic Dream's rendering engine through an internship I was able to do during July-December 2023. Star Wars Eclipse (Quantic Dream)
Oni is an experimental D3D12 renderer where I'm trying to implement as much state of the art rendering techniques as possible. Oni (C++, D3D12)
- Twitter: rainbowpikmin
- Email: amelie.heinrich.dev@gmail.com