Lists (1)
Sort Name ascending (A-Z)
Stars
- All languages
- Batchfile
- Bikeshed
- C
- C#
- C++
- CMake
- CSS
- CoffeeScript
- Dart
- Dockerfile
- GDScript
- GLSL
- Go
- HTML
- Handlebars
- Haxe
- Java
- JavaScript
- Jupyter Notebook
- Kotlin
- Less
- Logos
- Lua
- Nim
- Objective-C
- Objective-C++
- Odin
- Python
- R
- Rust
- SCSS
- ShaderLab
- Shell
- Solidity
- Swift
- TypeScript
- V
- Vim Script
- Vue
- WebAssembly
- Wren
- Zig
Inspection debugger for WebGPU
A fast entity component system (ECS) for C & C++
Style React fast with 100% parity on React Native, an optional UI kit, and optimizing compiler.
Lightweight and high performance concurrent cache
Entity Component System focused on usability and flexibility.
Frequently asked questions about Entity Component Systems
Server/Client network library for multiplayer games with authentication and connection management made with Rust
stew is collection of utilities, std library extensions and budding libraries that are frequently used at Status, but are too small to deserve their own git repository.
A state-of-the-art multithreading runtime: message-passing based, fast, scalable, ultra-low overhead
🗻 LSM-based embeddable key-value storage engine written in safe Rust
Umka: a statically typed embeddable scripting language
Toy 2D physics engine with Teardown-like collision detection and iterative resolution.
We write your reusable computer vision tools. 💜
A small library built on top of naga that makes WGSL shaders smaller.
A fast and flexible entity component system library.
LO - small programming language targeting WASM that aims to be as simple as possible
Borgo is a statically typed language that compiles to Go.