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fix: enforce attack rules and harden storage, from the engine audit (part 2) - #114
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…e server An exploding one-sided die (1d1!) never stopped exploding, and dice counts were unbounded, so one math_manage call could freeze or kill the process for every campaign. Dice are now capped at 1000 dice of 1000 sides at every parser, exploding dice need at least 2 sides, and exact distributions are refused when too large to compute. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013FWeViVwVRAxVuCWaf7UQS
subscribe_to_events left a callback pointing at the per-request HTTP transport. The next combat event in any campaign made it reject with 'Not connected'; the unhandled rejection shut the process down, and the shutdown path exited 0, so the host never restarted it. - Crashes now exit 1; requested stops still exit 0. - A subscriber whose connection is gone is dropped, not left to reject. - Subscribers only receive events from their own campaign. - On the stateless HTTP transport, where nothing can be pushed after the response, subscribe_to_events makes no subscription and points the caller at poll_events. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013FWeViVwVRAxVuCWaf7UQS
- Moves are validated (destination, path, remaining movement) before opportunity attacks resolve. A refused move used to cost the mover hit points and the attacker its reaction, then report success. It is now an error, so the call rolls back. - Negative damage is rejected; it was subtracted as healing with no cap at max HP (a 7 HP goblin reached 107). Dice damage with a penalty floors at zero, and applyDamage/heal ignore negative amounts. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013FWeViVwVRAxVuCWaf7UQS
npm audit fix: clears the advisories in @modelcontextprotocol/sdk and its transitive dependencies. The remaining zod advisory needs a breaking move to zod 4 and is left for a separate change. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013FWeViVwVRAxVuCWaf7UQS
- An attack outside the attacker's turn now resolves as its reaction, one per round, and no longer spends its action. It used to be a warning only, so a combatant could attack any number of times off turn. - A target must be within reach: 5ft for melee, or the new optional `range` (feet) for ranged and reach attacks. Checked only when both combatants have a position. - Caller-supplied attackBonus, dc and damage are bounded (-20..30, 1..40, 1000 damage), so one call can no longer decide the outcome. - Opportunity attacks use the attacker's attack bonus and the mover's AC when known instead of deriving both from initiative. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013FWeViVwVRAxVuCWaf7UQS
…g call Pool eviction closed the least recently used handle even when a call was mid-transaction on it, and DELETE /campaign did the same. Eviction now skips handles that are in use, and erasure waits for the call in flight. The pool cap can be set with RPG_MAX_OPEN_DATABASES (default 64). Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013FWeViVwVRAxVuCWaf7UQS
Cached worlds were keyed by a guessable id alone and never evicted, so one campaign could read another's world by id and memory grew for the life of the process. Entries are now keyed by the verified tenant too, and the cache keeps the most recently used worlds (RPG_MAX_CACHED_WORLDS, default 32); the rest are restored from their database snapshot on demand. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013FWeViVwVRAxVuCWaf7UQS
…ng it A hosted campaign that failed its integrity check was quarantined and swapped for an empty database, so the game looked deleted and play continued into a second file. Campaign databases now fail to open and the files are left untouched. Local single-user databases keep the quarantine-and-recreate behaviour. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013FWeViVwVRAxVuCWaf7UQS
audit_logs stored arguments and results for every tool call and was never pruned. It now keeps the newest RPG_AUDIT_LOG_MAX_ROWS rows (default 5000). Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013FWeViVwVRAxVuCWaf7UQS
Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013FWeViVwVRAxVuCWaf7UQS
… URLs better-sqlite3 12 requires Node 20+, so CI no longer tests 18 and package.json declares the engine. The HTTP transport builds a server per request and logged tool registration every time; it now logs once. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013FWeViVwVRAxVuCWaf7UQS
Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013FWeViVwVRAxVuCWaf7UQS
The tool's outer input schema dropped the new range argument before it reached the handler, so a ranged attack could not be made over MCP. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013FWeViVwVRAxVuCWaf7UQS
The earlier commits on this branch were squash-merged as #113. This merge keeps the current tree exactly as it is; it only records that history so the branch can be pushed without rewriting it. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013FWeViVwVRAxVuCWaf7UQS
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Worth a look: 1 thing to check below.
↪️ 1 symbol moved unchanged from ✅ Health of changed files: 5.2 → 5.5 (+0.3; structure +0.3) Average full file score (structure and history) of 26 changed code files, weighted by size before this PR; not the repository score. Tests (estimate): no test imports
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| for (const [campaignId, db] of [...pool]) { | ||
| if (pool.size <= cap) return; | ||
| if (isDatabaseBusy(db)) continue; | ||
| pool.delete(campaignId); |
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Exclude the newly opened connection from eviction
When all existing pooled connections are busy and another campaign opens a database, this loop skips the busy connections and closes the newly opened connection, which has not acquired its lock yet. openCampaignDb() then returns that closed handle. I reproduced this with RPG_MAX_OPEN_DATABASES=1, one suspended atomic() call, and a second campaign: its first query fails with The database connection is not open. Protect the connection being returned and allow the pool to exceed its cap when no older idle connection is available.
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| const cap = maxCachedWorlds(); | ||
| while (this.worlds.size > cap) { | ||
| const oldest = this.worlds.keys().next().value as string | undefined; | ||
| if (oldest === undefined || oldest === key) break; |
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Restore evicted worlds before reporting their state
Once this eviction removes a generated world, world_manage's handleGetState() still reads only worldManager.get() and does not restore its persisted snapshot, unlike the map handlers in src/server/tools.ts. Consequently, generating enough worlds anywhere in the process makes an existing world's successful get_state response report zero tiles and regions. I reproduced this with a cache cap of one: a 400-tile, 10-region world reports both counts as zero after generating another world. Update this reader to load the snapshot or derive accurate counts from durable data before introducing eviction.
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Tree unchanged. The earlier commits on this branch were squash-merged as #113 and #114. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013FWeViVwVRAxVuCWaf7UQS
Tree unchanged. The earlier commits on this branch were squash-merged as #113, #114 and #115. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013FWeViVwVRAxVuCWaf7UQS
Follow-up to #113: the remaining findings from the engine audit. Each fix was written test-first; the combat and deletion changes were also checked against a local HTTP server.
Combat: the engine now decides what an attack can do
range(feet) for ranged and reach attacks. Only checked when both combatants have a position.attackBonus: 999, damage: 9999was accepted.attackBonus-20..30,dc1..40, damage at most 1000 (dice counted at their maximum).attackBonusand the mover'sacwhen the encounter has them.Storage and hosting
DELETE /campaignwaits for the call in flight. Cap is configurable withRPG_MAX_OPEN_DATABASES(default 64).RPG_MAX_CACHED_WORLDS, default 32). Evicted worlds are restored from their database snapshot.RPG_AUDIT_LOG_MAX_ROWSrows per campaign (default 5000); it was never pruned.Housekeeping
better-sqlite312 requires 20+), moves toactions/*@v4;package.jsondeclaresengines.CLAUDE.mdand the README; repo URLs point atMnehmos/mnehmos.rpg.mcp.Contract changes for
rpg-mcp-livecombat_actionattackat a target more than 5ft away now needsrange(feet). Without it the call returnsisError: truewith a message saying exactly that.isError: true. The first still succeeds and still carries theoff_turn_actionnote.attackBonus,dcanddamageoutside the bounds above returnisError: true.Not in this PR
npm auditadvisory needs it. A trial upgrade produced 51 type errors, 18 of them inmeta-tools.ts, which reads zod internals to build the schemasload_tool_schemareturns. That is the contract surface for the web service, so it needs its own PR with a before/after schema comparison./healthstill returns the commit SHA unauthenticated. Left alone: the value is low-sensitivity for a public repo and the web service may read it.dccan still be supplied lower than the target's AC, within the bounds.Testing
tests/server/combat-rules.test.ts,tests/storage/pool-safety.test.ts,tests/storage/corruption.test.ts,tests/server/world-manager.test.ts,tests/server/transport/auth.test.ts, plus retention cases intests/storage/audit.repo.test.ts.attackBonus: 50/100used as a guaranteed hit.tests/server/websocket.test.ts, which cannot bind::in the sandbox this ran in (no IPv6); they passed in CI on fix: close two server-kill paths and three combat integrity gaps from the engine audit #113.Note on history
The first four commits listed are the ones already squash-merged as #113. The branch could not be force-pushed, so that history was merged in with the tree left unchanged; the diff against
mainis only the new work.Generated by Claude Code