8000 GitHub - sad0/SadoEE: Bigger party (7-32 members, banters work), shared party stash, rest camp with recruit & respec, necromancer target dummies, QoL. BGEE, BG2EE, EET (EEex) · GitHub
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Bigger party (7-32 members, banters work), shared party stash, rest camp with recruit & respec, necromancer target dummies, QoL. BGEE, BG2EE, EET (EEex)

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SadoEE

Discord

I have plenty of ideas and new projects on the way. Want to follow the news, try test builds early or share your ideas? Come say hi on the Sado Mods Discord.

Party Stash and SadoQoL in one WeiDU mod for Baldur's Gate: Enhanced Edition, EET and Baldur's Gate II: Enhanced Edition (game versions 2.6.6 and 2.7.3). Every feature is an optional component. Requires EEex.

Discussion: Discord · Gibberlings3 · Beamdog Forums · GitHub issues. SadoEE includes Party Stash, which is also available on its own.

Work in progress. I had to wrap SadoEE up before leaving on holiday, so everything is still WIP. More balanced options are already planned for every component (today many of them lean on the generous side). Feedback is very welcome: open an issue on GitHub or come to the Discord.

A quick tour of the camp: Grand Merchant, quest chronicle, necromancer, a recruited gibberling

The new rest camp by day: Grand Merchant, priestess, Old Scholar, necromancer and Faceless The rest camp by night The inventory page with the party stash, on a recruited ogrillon

Components

Full documentation: docs/README.md.

# Group Component
60-62 Options page One question for every feature the in-game SadoEE options page can switch off: install them all, none, or choose each one. The page opens from the Esc menu, the EEex options or the Old Scholar
0-4 Party Stash One infinite stash shared by the whole party, on a redesigned inventory page (Baldur's Gate 1 or II look)
1 Party Stash Sorted loot: quest items, then weightless items, then the rest by value/weight
5-7 Party Stash Options: weightless stash, keep the gold through campaign changes, hardcore
10 Rest camp A quiet camp reached from the world map (0 h there and back, rest without ambush) and its priestess: free healing of HP, poison and disease (also while you sleep there), paid resurrection, restoration and curse removal, donations
11 Rest camp Grand Merchant: sells every item seen at the stores already visited
12 Rest camp The Old Scholar: identifies everything
13 Rest camp Ex-members can wait for you at the camp
14 Rest camp Faceless: a doppelganger who fully recreates a party member
15 Rest camp Faceless can also recruit new members
16 Rest camp The Old Scholar's quest chronicle: every quest of the game and how far you are
17 Rest camp The necromancer: raises any creature of the game as a target dummy (damage meter), to fight or to recruit
50-53 Rest camp Priestess prices for her paid healing: 75 %, 50 %, 25 % or free (default: the game's temple prices)
20-32 Quality of life Passive trap detection, valuable containers, automatic disarming, FPS counter, endless ammo, small party footprint, lasting modes, attack-move, mouse buttons, keep gear on death, chests in the ground bar, Auto-Roller
33 Quality of life NPC pairs can separate: dismissing Khalid, Jaheira, Minsc, Dynaheir, Xzar, Montaron, Eldoth or Skie no longer sends the partner away (BGEE, EET)
34 Quality of life Allies clear the fog of war: summons, familiars, charmed creatures and quest allies reveal the map around them (switch on the options page)
40 Engine extension Big party: 7 to 32 members, with working banter and interjections for members 7+ (experimental)

The rest camp (#10-#17, #50-#53) works on BGEE, EET and BG2EE, on its own map (a forest clearing, day and night); the big party on BGEE, BG2EE and EET.

Installation

  1. Install EEex. Install SadoEE at the very end, after every other mod (on EET also after EET_end): see COMPATIBILITY.md. SadoEE reads and patches the scripts and dialogues present in the game at install time: the big party extends every script and dialogue (other mods' banters included) to members 7+, and the sorted loot, the Grand Merchant, the Codex and the quest chronicle index the items, stores and quests of every mod installed before it. A mod installed after SadoEE is missed: reinstall SadoEE after it.
  2. Coming from Party Stash or SadoQoL: uninstall them first (SadoEE replaces both; saves keep working). No need to empty the Party Stash stash: SadoEE keeps the same stash.
  3. Extract the release into the game folder (where chitin.key is) and run setup-SadoEE.exe.
  4. Start the game with InfinityLoader.exe.

Uninstalling SadoEE for good: empty the stash in game first (Ctrl + left click on the big bag next to the weight), otherwise its contents stay in your saves but out of reach. With the big party (#40), bring the party back to 6 members or fewer and save before uninstalling: a save with 7+ members crashes the game on load once #40 is gone.

Readme in 15 languages: SadoEE/readme/.

Building (for the author)

build_sadoee.py generates the mod folder from the Party Stash and SadoQoL dev folders; make_release.py vX writes the release zips.

License

MIT. Author: sad0.

Credits

Thanks to Endarire and 11jo for their feedback and testing, and for showing there was an audience for these features. Thanks also to Argent77, lynx, jmerry, AvA, Jarno Mikkola and MephistoSatanDevil for their reports and feedback on the forums.

About

Bigger party (7-32 members, banters work), shared party stash, rest camp with recruit & respec, necromancer target dummies, QoL. BGEE, BG2EE, EET (EEex)

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