Starred repositories
41 hand-curated drop-in SwiftUI Metal shader effects — holographic foil, kaleidoscope, magnetic fields, glitch, neon edges and more. Typed View modifiers, agent-friendly docs.
A Swift package for composable Metal shaders and holographic UI effects in SwiftUI.
A native macOS launcher for everyday productivity. Lightweight and open source.
react-native-mlkit - The definitive MLKit wrapper for React Native and Expo
AI agent skills for App Store Optimization (ASO) and app marketing. Built for indie developers, app marketers, and growth teams who want Cursor, Claude Code, or any Agent Skills-compatible AI assis…
Free, open-source ASO keyword research tool for macOS. No API keys, no accounts, and your research stays on your Mac.
A VisionCamera Frame Processor plugin for fast buffer resizing and colorspace (YUV <> RGBA) conversions
Local code intelligence for developers and AI agents. Connect code, docs and infrastructure in a persistent graph, with CBM Lens, MCP tools, agent integrations and change-aware test selection.
Add home screen quick actions / shortcuts and custom icons to your Expo app
Fastest 5KB JS implementation of ed25519 signatures
The 1st Collaborative AI Design Agent Workspace. Local-first and open source. Create motion, prototypes, websites, apps, dashboards, presentations, images, and videos with your team and AI agents. …
An open-source framework for making universal native apps with React. Expo runs on Android, iOS, and the web.
Display references, definitions and implementations of document symbols
A single CLAUDE.md file to improve Claude Code behavior, derived from Andrej Karpathy's observations on LLM coding pitfalls.
A zero-config minimal statusline for neovim written in lua featuring awesome integrations and blazing speed!
What happens if you try to combine dap-view and hydra.nvim? debugmaster.nvim – a modern dap-ui alternative!
AI-augmented development in Vim and Neovim
Shader code for my game Unto Deepest Depths along with a sample application to see it in action and play around with the settings.
This is early prototype code for the core game loop of Unto Deepest Depths, provided as a learning example on how I structure turn-based games in Godot 4.
A curated list of awesome Dart frameworks, libraries, and software
Awesome list of resources for Game Engine Development.