I'm Antoine, a French computer science engineer passionate about computer vision, games, the cloud and the technologies behind it!
Some of my personal projects include:
- π Notedown : an all-in-one online note taking and todo app using Markdown including a RAG system.
- βοΈ Cellulo Hub : a game hosting platform for iOS developed for the Cellulo Project at EPFL.
- π€ robot arm : a shopping robot arm running on an Arduino using an ESP32 camera for vision.
- π¦ D.U.C.K. : a Tower Defense game with a Tetris twist, available on Steam!
- ποΈ overdrive : a work-in-progress game engine created using OpenGL and supporting a custom export format to fully integrate with Blender scenes. UI is handled with my custom framework π§ gutter.
- π§ platformer AI : a machine learning project to teach an AI to play a PyGame randomly generated platformer.
- π°οΈ road classifier : a machine learning computer vision project to identify roads from satellite images.
- π Exoly : a multiplayer space game which released in alpha with 100+ simultaneous players.
- π‘ Raytracer : a Rust implementation of the Ray Tracing in One Weekend book.
- π Rigel : a space observation software written in Java.
- π: lots of other private projects I cannot show
Did I mention I β€οΈ Blender? You can find some of my artistic work on my artstation.