I build practical software, game prototypes, and digital products while learning how technology, design, and people work together.
- Studying Information Technology at KMUTT
- Interested in software engineering, game development, AI, and product design
- Currently working with Unity, Roblox, Next.js, TypeScript, and C#
- I turn ideas into small working prototypes, test their core interactions, and improve them one system at a time
A friendly post-apocalyptic farming and strategy game where farming connects to exploration, crafting, animals, settlement development, and tactical gameplay.
Current development
- Cozy farming prototype and core gameplay loop
- Grid placement and building systems
- Pet exploration and resource progression
- Preparation for future RTS and multiplayer systems
A student-life web application concept for SIT KMUTT.
The project explores how class schedules, curriculum information, university services, and student workflows could be presented through one clearer interface.
Small gameplay systems, educational workshop projects, and anomaly-horror prototypes focused on rapid iteration and understandable code.
TypeScript JavaScript C# Lua Python
Next.js React Unity Roblox Studio Firebase Git
Game Systems UI/UX AI-assisted Development Product Design Rapid Prototyping
Understand the problem
→ Build the smallest useful version
→ Test the core interaction
→ Document what changed
→ Improve one system at a time
| Project | Focus | Status |
|---|---|---|
| Farm Survival RTS | Farming, progression, strategy, and educational game design | In development |
| MySIT | Student dashboard and university workflow redesign | Concept / prototype |
I am currently improving my foundations in software architecture, game systems, interface design, and collaborative development.
My goal is not only to finish projects, but to understand why each system works and how it can be maintained or expanded.
- GitHub: @Supazuto
Learning by building systems that are useful, understandable, and enjoyable.