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All or nothing - #110
All or nothing#110
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Each MCP tool call now runs in one SQLite transaction that commits or rolls back as a unit. Covers the issue #108 drink-then-Dash case. - Per-connection lock so an awaiting call's open transaction can't absorb another call's writes. The audit write stays inside the lock. - Rolls back on a throw, isError, or an error field in the payload. Those responses now carry isError: true. - CombatManager and WorldManager snapshot in-memory state and restore it on rollback. - Pubsub delivery waits for COMMIT; rolled-back calls announce nothing. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_012FntDZ4y2gh1q6mw69yAoo
- The step parser looked for a <!--JSON:--> marker nothing emits, so
every step showed success, stopOnError never fired, and {{step.field}}
references resolved to undefined. It now reads the real embedded JSON.
- An unresolved reference fails its step instead of passing undefined on.
- Each step runs in a savepoint. With stopOnError (the default) any
failure rolls back the whole sequence and returns isError. With
stopOnError=false, successful steps stand and failed ones leave nothing.
- create_characters runs each character in its own savepoint.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012FntDZ4y2gh1q6mw69yAoo
- items: corpse harvesting goes through ItemRepository, so properties is written (same drift as #81). Harvest is now one transaction. - characters: currency writes and 8000 delete go through CharacterRepository. - worlds: tile-cache SQL moved into WorldRepository. - event_logs: new EventLogRepository replaces two hand-written INSERTs. - event_inbox: pollAndConsume is one IMMEDIATE transaction and only returns rows it actually claimed (#95 review). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_012FntDZ4y2gh1q6mw69yAoo
- stdio, TCP, unix and WebSocket carry no tenant, so the #95 bridge dropped every event and poll_events was always empty. Single-user mode now writes to the local database. - Combat engines stamp encounterId on published events, so inbox entries record which encounter produced them (#95 review). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_012FntDZ4y2gh1q6mw69yAoo
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📝 WalkthroughWalkthroughTool handlers now run in serialized transactional units of work. Batch sequences use savepoints, and rollback hooks restore selected in-memory state. Several persistence operations now use repository methods, and event delivery and polling use transaction-aware handling. ChangesTransactional tool execution
Priority: ➖ Normal Estimated code review effort: 4 (Complex) | ~60 minutes Change: Bug fix · Severity of issue fixed: Medium Sequence Diagram(s)sequenceDiagram
participant ToolClient
participant serializedHandler
participant atomicHandler
participant ToolHandler
participant SQLite
participant RollbackHooks
participant afterCommit
ToolClient->>serializedHandler: invoke registered handler
serializedHandler->>atomicHandler: run under database serialization
atomicHandler->>SQLite: BEGIN IMMEDIATE
atomicHandler->>ToolHandler: execute handler
ToolHandler->>SQLite: read and write data
ToolHandler-->>atomicHandler: return result
alt result is an error
atomicHandler->>SQLite: ROLLBACK
atomicHandler->>RollbackHooks: restore in-memory state
else result succeeds
atomicHandler->>SQLite: COMMIT
atomicHandler->>afterCommit: run deferred effects
end
Merge Risk: 🟡 Moderate · up to This change makes each tool call all-or-nothing, but three gaps remain. A failed combat action that is rolled back can still change later dice rolls. Rollback can miss in-memory changes when two combat managers track the same encounter. If saving an event to the inbox fails, its game change stays committed while Security Architecture ReviewSecurity architecture risk: 🟡 Moderate · up to Per-campaign serialization and rollback strengthen tool execution, but a committed action can still lose its durable event notification. Some interruption and recovery behavior remains unverified. Retained concerns
Security review detailsSecurity Blast Radius
Trust Boundaries and Controls
Resilience and Maintainability Implications
Hardening Proposals
🚥 Pre-merge checks | ✅ 3 | ❌ 2❌ Failed checks (2 warnings)
✅ Passed checks (3 passed)
Full details: Linked Issues checkExplanation Issue Resolution Make the atomic boundary classify the applicable failure responses, including Full details: Docstring CoverageExplanation Docstring coverage is 55.74% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 61 functions across 25 files. (1 skipped: 1 unsupported.) ✨ Finishing Touches 💡 1📝 Generate docstrings 💡
🧪 Generate unit tests (beta)
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Inline comments:
Review comments at @src/server/events.ts:
- Line 76: Update the event bridge around persistBridgedEvent so inbox rows are
written within the producing transaction rather than in the after-commit
callback. Defer only live notifications, and preserve this behavior for both
single-user and tenant event paths.
Review comments at @src/server/state/combat-manager.ts:
- Line 18: Update the snapshot and rollback flow in combat-manager to capture
and restore the existing engine’s CombatRNG position alongside CombatState.
Reuse the relevant CombatEngine RNG state accessors so retries after rollback
use the same rolls.
- Line 26: Update the rollback key used by CombatManager’s onRollback
registration to include the manager instance’s identity, so guards for the same
combat ID in different instances register distinct rollback hooks.
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📒 Files selected for processing (26)
CLAUDE.mdsrc/engine/combat/engine.tssrc/engine/pubsub.tssrc/server/consolidated/batch-manage.tssrc/server/consolidated/character-manage.tssrc/server/consolidated/math-manage.tssrc/server/consolidated/perception-manage.tssrc/server/events.tssrc/server/handlers/combat-handlers.tssrc/server/index.tssrc/server/state/combat-manager.tssrc/server/state/world-manager.tssrc/server/tools.tssrc/server/types.tssrc/storage/index.tssrc/storage/repos/character.repo.tssrc/storage/repos/corpse.repo.tssrc/storage/repos/event-inbox.repo.tssrc/storage/repos/event-log.repo.tssrc/storage/repos/inventory.repo.tssrc/storage/repos/world.repo.tssrc/storage/unit-of-work.tssrc/utils/action-router.tssrc/utils/tool-response.tstests/server/all-or-nothing.test.tstests/storage/unit-of-work.test.ts
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…ager keys - The durable inbox subscribes as transactional, so its row is written inside the producing call's transaction and commits or rolls back with it. Live notifications still wait for COMMIT. - Combat snapshots include the RNG position, so a retried action gets the same rolls as the rolled-back one. - Rollback keys include the manager instance, so two managers guarding the same id don't overwrite each other's undo. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_012FntDZ4y2gh1q6mw69yAoo
Inside a unit of work the inbox row is part of the change. A failed insert now propagates and rolls the producing call back, so a change can't commit without its event. Outside a unit there is no transaction to keep consistent, so the failure is still only logged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_012FntDZ4y2gh1q6mw69yAoo
A turn either happens or it doesn't. Closes #108 and fixes the open review findings from #95.
The problem (#108)
A tool call can make several database writes, and each one saved on its own. If a call failed halfway, the first writes stayed saved and the rest never happened. Example: a rogue drinks a potion, then Dashes into a wall. The potion is gone and the healing counted, but she never moved and the turn never advanced.
What changed
1. Every tool call is all-or-nothing (
src/storage/unit-of-work.ts)isError, or has anerrorfield in its payload, all of its writes roll back.CombatManagersnapshots an engine the first time a call touches it and restores that snapshot if the call rolls back. Engines created during the call are removed, and deleted ones come back.WorldManagerdrops worlds created during a rolled-back call.isError: true. That coversformatMcpError, validation errors, and any tool response whose payload sayserror.2.
batch_manage/execute_sequence<!--JSON:-->marker that nothing emits. On top of that, router errors had noisError, so failed steps showed ✅ andstopOnErrornever fired. It now reads the real embedded JSON.{{step.field}}chaining works. It used to always resolve toundefined. An unresolved reference now fails its step instead of passingundefinedto the next tool.stopOnError(the default), any failure rolls back the whole sequence, and the response says so (rolledBack: true,isError). WithstopOnError: false, successful steps stand and failed steps leave nothing behind.create_charactersruns each character in its own savepoint, so a failed create can't leave half a character.3. One writer per table
Each of these tables was written from more than one file:
itemsItemRepository. The old INSERT skippedproperties(same drift as #81). The harvest also runs as one transaction.charactersInventoryRepository) andcharacter_manage deletenow go throughCharacterRepository.worldstools.tsintoWorldRepository.event_logsEventLogRepositoryreplaces two hand-written INSERTs.4. #95 review findings
poll_eventswas always empty. Single-user mode now writes to the local database. HTTP still drops events that have no tenant.pollAndConsume: fixed. It is now oneIMMEDIATEtransaction, the update is guarded onconsumed_at IS NULL, and it only returns rows it actually claimed.encounterIdon everything they publish, so inbox rows get asourceId.rpg-mcp-liveisError: true: anything whose payload reportserror. This is standard MCP behavior, but check thatreference-engine-client.tsdoesn't treatisErroras a transport failure.execute_sequencewith the defaultstopOnErrornow applies nothing and returnsisError.pollAndConsumereturns events withconsumedAtset.Known trade-offs
combat_manage next_turnruns the auto-on-turn agent's LLM call inside the handler, so that campaign's lock is held for the length of the call. Other calls on the same campaign wait; other campaigns don't. Moving the agent call out of the transaction is a good follow-up.success: falsealone does not trigger a rollback, because some tools use it for an outcome, like a failed skill check. It does count as a failed step insideexecute_sequence.distribute_itemsis still best-effort for each item.Tests
tests/storage/unit-of-work.test.ts(12) andtests/server/all-or-nothing.test.ts(12). They cover the drink-then-Dash tear, rollback onisError, serialization, savepoints, deferred events, combat snapshot restore, batch rollback and chaining, the inbox claim, single-user events, and the harvested item'sproperties.websocket.test.tsfailures also fail onmainin this environment (EAFNOSUPPORT, no IPv6).isError.poll_eventsreturns combat events with their encounter ID, and a second poll returns nothing.🤖 Generated with Claude Code
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