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feat: make light sources authoritative - #102
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📝 WalkthroughWalkthroughThe PR centralizes reasoning-model handling, enforces invocation token budgets, adds competency and recovery data to agent management, implements light-source effects and visibility, calculates level-up HP, and exposes exact quest objective IDs. ChangesAgent runtime and configuration
Light-source lifecycle
Character level-up HP
Quest objective responses
Estimated code review effort: 4 (Complex) | ~60 minutes Merge Risk: 🟠 High · up to The change makes lighting and agent execution state authoritative, but the current head can reveal dark areas from malformed light data, consume an item without persisting its effect, exceed stored token budgets, and report success at exact exhaustion. These correctness and resource-accounting risks should be fixed before merge. Possibly related PRs
🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
✨ Finishing Touches 💡 1📝 Generate docstrings 💡
🧪 Generate unit tests (beta)
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✅ Health of changed files: 6.5 (unchanged) 📋 At a glance Files & modules (2)
✅ Health gate: passed 📌 Before you merge
🎯 Blast radius (symbols whose signature this PR changed, and who calls them)
🔎 More signals (3)🗺️ Change map flowchart LR
subgraph PR ["Changed in this PR (7 with dependents)"]
f_src_agent_provider_openrouter_ts[".../provider/openrouter.ts 🔥"]:::changed
f_src_agent_runtime_invoke_ts[".../runtime/invoke.ts"]:::changed
f_src_agent_runtime_preflight_ts[".../runtime/preflight.ts"]:::changed
f_src_server_consolidated_inventory_manage_ts[".../consolidated/inventory-manage.ts"]:::changed
f_src_server_consolidated_quest_manage_ts[".../consolidated/quest-manage.ts"]:::changed
f_src_server_handlers_spatial_handlers_ts[".../handlers/spatial-handlers.ts"]:::changed
f_src_services_open5e_item_service_ts["src/services/open5e-item.service.ts"]:::changed
end
f_src_agent_provider_factory_ts[".../provider/factory.ts"]
f_src_agent_provider_openrouter_ts --> f_src_agent_provider_factory_ts
f_src_server_consolidated_agent_manage_ts[".../consolidated/agent-manage.ts"]
f_src_agent_runtime_invoke_ts --> f_src_server_consolidated_agent_manage_ts
f_src_server_consolidated_combat_manage_ts[".../consolidated/combat-manage.ts"]
f_src_agent_runtime_invoke_ts --> f_src_server_consolidated_combat_manage_ts
f_src_server_consolidated_batch_manage_ts[".../consolidated/batch-manage.ts"]
f_src_server_consolidated_inventory_manage_ts --> f_src_server_consolidated_batch_manage_ts
f_src_server_consolidated_index_ts[".../consolidated/index.ts"]
f_src_server_consolidated_inventory_manage_ts --> f_src_server_consolidated_index_ts
f_src_server_consolidated_improvisation_manage_ts[".../consolidated/improvisation-manage.ts"]
f_src_server_consolidated_quest_manage_ts --> f_src_server_consolidated_improvisation_manage_ts
f_src_server_consolidated_quest_manage_ts --> f_src_server_consolidated_index_ts
f_src_server_consolidated_math_manage_ts[".../consolidated/math-manage.ts"]
f_src_server_consolidated_quest_manage_ts --> f_src_server_consolidated_math_manage_ts
f_src_server_consolidated_spatial_manage_ts[".../consolidated/spatial-manage.ts"]
f_src_server_handlers_spatial_handlers_ts --> f_src_server_consolidated_spatial_manage_ts
f_src_server_consolidated_item_manage_ts[".../consolidated/item-manage.ts"]
f_src_services_open5e_item_service_ts --> f_src_server_consolidated_item_manage_ts
more(["+1 more dependent"])
PR --> more
t_tests_agent_audit_replay_test_ts(["✅ .../audit/replay.test.ts"]):::guard
t_tests_agent_audit_replay_test_ts -.-> f_src_agent_runtime_invoke_ts
t_tests_agent_runtime_preflight_test_ts(["✅ .../runtime/preflight.test.ts"]):::guard
t_tests_agent_runtime_preflight_test_ts -.-> f_src_agent_runtime_preflight_ts
t_tests_server_consolidated_open5e_authority_test_ts(["✅ .../consolidated/open5e-authority.test.ts"]):::guard
t_tests_server_consolidated_open5e_authority_test_ts -.-> f_src_server_consolidated_inventory_manage_ts
classDef changed fill:#dbeafe,stroke:#1d4ed8,color:#1e3a5f
classDef warn fill:#fef3c7,stroke:#b45309,color:#78350f
classDef guard fill:#dcfce7,stroke:#15803d,color:#14532d
Solid arrows: code that imports the changed files (10 direct dependents, from the last indexed snapshot). Dashed: history/tests. 🔥 Hotspots touched (5)
2 more
💀 Dead code (10 findings)
7 more
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| const removed = inventoryRepo.removeItem(params.characterId, params.itemId, 1); | ||
| if (!removed) throw new Error(`Failed to use light source`); |
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Preserve reusable lanterns when lighting them
When the recognized source is a bullseye or hooded lantern, this removes the lantern itself from inventory. The pinned catalog explicitly says these lanterns burn a flask of oil (config/open5e-srd-2014-runtime.json:3503-3521), so after six hours the character incorrectly loses a durable 5–10 gp item rather than consuming fuel and retaining the lantern. Limit source-item consumption to disposable lights such as torches, or model the lantern's oil separately.
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| const hasLight = | ||
| observer.conditions?.some((c) => c.name === "HAS_LIGHT") || | ||
| observer.conditions?.some((c) => c.name === "DARKVISION"); | ||
| observer.conditions?.some((c) => c.name === "DARKVISION") || | ||
| Boolean(activeLight); |
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Require valid light mechanics before granting vision
When any active custom effect in the room has a name beginning with Light source:, Boolean(activeLight) grants vision regardless of whether its parsed mechanics contain sense_granted; even the malformed legacy row handled just above still illuminates the room. Since improvisation_manage permits arbitrary effect names and mechanics, a narrative or corrupt effect with this prefix can reveal every exit and entity in darkness. Base hasLight on a successfully validated light mechanic rather than the name-matched row alone.
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| if (budgetExceeded) { | ||
| return { |
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Reset provider failures before returning on budget overflow
When an agent has one or two consecutive provider failures and the next provider call succeeds but crosses the token budget, this early return bypasses recordSuccess below. After the DM resets or increases the budget, the stale failures remain, so one subsequent transient failure can open the circuit even though the intervening provider call succeeded. Clear the circuit failure state for this successful provider call before returning the budget-exhausted result.
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Actionable comments posted: 5
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Inline comments:
In `@src/agent/provider/openrouter.ts`:
- Around line 78-81: The provider request must not raise the persisted token cap
via reasoningCompletionFloor in the maxTokens handling of the OpenRouter
provider. Move reasoning-floor validation to the invocation preflight in the
runtime path around invoke, reading the remaining budget from the database;
return budget_exhausted before fetching when it cannot fund the floor, otherwise
pass the lower of the persisted cap and remaining budget as the completion
limit.
In `@src/agent/runtime/invoke.ts`:
- Around line 227-229: Update the budgetExceeded check in the call-status flow
to use greater-than-or-equal comparison, so accountedAgent.tokensUsed equal to
accountedAgent.budgetTokens produces budget_exhausted and prevents the normal
response/action path. Add a test covering exact token-budget consumption and
verify the persisted status and surfaced response reflect exhaustion.
In `@src/server/consolidated/inventory-manage.ts`:
- Around line 341-370: The light-source path in the inventory management handler
must make inventoryRepo.removeItem and effectsRepo.apply atomic. Wrap both
operations in one database transaction, or use a repository operation that rolls
back the item removal if apply fails, while preserving the existing failure
checks and light-effect data.
In `@src/server/handlers/spatial-handlers.ts`:
- Around line 331-380: Validate activeLight.mechanics for at least one supported
light entry before treating the effect as usable. Update lightSource and
hasLight in the activeLight handling so malformed or empty mechanics produce no
exposed light source and cannot grant vision, while preserving condition-based
HAS_LIGHT and DARKVISION behavior.
In `@tests/server/consolidated/quest-manage.test.ts`:
- Around line 135-137: Strengthen the objective ID assertion in the test around
data.objectives to verify that data.objectives[0].id is a non-empty string,
replacing the weaker toBeDefined check while preserving the existing length and
description assertions.
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ℹ️ Review info
⚙️ Run configuration
Configuration used: defaults
Review profile: CHILL
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Run ID: 3f60df0a-f192-4b9b-8e1d-c8365eacb31a
📒 Files selected for processing (24)
src/agent/provider/openai.tssrc/agent/provider/openrouter.tssrc/agent/provider/reasoning.tssrc/agent/runtime/circuit.tssrc/agent/runtime/invoke.tssrc/server/consolidated/agent-manage.tssrc/server/consolidated/character-manage.tssrc/server/consolidated/inventory-manage.tssrc/server/consolidated/npc-manage.tssrc/server/consolidated/quest-manage.tssrc/server/handlers/spatial-handlers.tssrc/services/light-source.service.tssrc/services/open5e-item.service.tstests/agent/provider/openrouter.test.tstests/agent/runtime/circuit.test.tstests/agent/runtime/competency.test.tstests/agent/runtime/invoke.test.tstests/server/consolidated/agent-manage.test.tstests/server/consolidated/character-manage.test.tstests/server/consolidated/inventory-manage.test.tstests/server/consolidated/npc-manage-unification.test.tstests/server/consolidated/quest-manage.test.tstests/server/spatial-graph.test.tstests/services/light-source.service.test.ts
What changed
inventory_manage.useconsume disposable sources while preserving reusable lanterns, and persist a timed custom effect with radii, shape, expiry, and Open5e provenance.Why
Torch and lantern use previously had no authoritative state transition, duration, provenance, or connection to visibility. The agent runtime could also over-request reasoning completion tokens, misclassify exact budget exhaustion, and retain stale circuit failures.
Issue coverage
Closes #268
Supports #269
Risk
budget_exhaustedbefore provider fetches.Acceptance criteria
inventory_manage.usepersists the effect and returns its ID, expiry, shape, radii, consumption, and provenance.budget_exhaustedand does not emit normal NPC action state.Verification
npm run build— passed