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v0.0.19

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feat: OODA self-improvement arena — Stockfish vs @cvs/engine, review,…

… retrain, loop

Hosts the recursive-improvement harness for the CVS engine (linked as @cvs/engine,
file: dep). arena/: players (UCI-at-the-boundary, throw-safe vs chess.js beta.8),
match, lightweight Stockfish review, disagreement detection + "play it out" branch
harvest, TrainingPosition bridge, and ooda.ts (observe→orient→decide→act with a
fixed holdout + plateau stop). First run: holdout top-1 vs Stockfish 13.0% → 26.1%
after one retrain round, then plateau-stopped (deterministic engines replay).
Run via npm run arena:ooda. Pure-logic arena tests green; arena/out/ gitignored.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

v0.0.18

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fix: phase-aware quiet-move copy — retire the absolute "nothing impor…

…tant changed"

A sub-gate quiet move now gets a phase-aware neutral frame instead of the flat,
too-absolute "Solid move — nothing important changed":
  opening    → development / central-control framing
  middlegame → "changes piece activity and defensive relationships"
  endgame    → "pawn races, king activity, rook activity"
Still flagged confidence=low_salience_fallback. phaseOf exported from features.ts.
3 new phase tests; 2 existing silence tests updated.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

v0.0.17

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feat: narrator salience honesty — confidence field + better headline …

…choice

Addresses the export critique's five iterations:
 1+2. diff.ts: drop the tactic-sounding "quiet refutation"; "punishes" is reserved
       for a CLEAR edge (>=1.5), a modest edge "keeps the advantage", a still-worse
       reply is "best resistance" (never "punishes").
 3.   saliency.ts: now_attacked was MISSING from TYPE_PRIORITY (scored 0, lost ties to
       now_defended) — the "F2 is now defended" bug. A new threat now outranks a
       consolidation, so the headline picks the most chess-important fact.
 4.   explain.ts: clearer removal_of_guard wording (full "queen-trade" reframing deferred).
 5.   ExplanationConfidence on MoveAnalysis (certain_tactical | engine_pv |
       semantic_overlay | low_salience_fallback), threaded into the JSON export, so the
       UI/consumer can avoid sounding decisive on a generic delta.
290 tests pass (2 new); only the live-OpenAI test fails (no key in CI).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

v0.0.16

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feat: deepen + flag forcing sacrifices the base depth misjudges

A forcing/sacrificial move scored adverse at depth 14 (Kasparov's 24.Rxd4
reads as an inaccuracy) is now re-searched deeper. The deeper eval stays the
oracle — never overridden by a heuristic 'this must be brilliant' claim:
  - 'sound'  : the deeper search lifts it out of the adverse band; surface that
               a forcing line the shallow pass misjudged actually holds up.
  - 'stands' : still adverse; keep the tactical explanation and add a caution
               that sharp forcing lines can outrun even deep search.
A failed/timed-out deep search NEVER downgrades the good shallow verdict.
New pure deepcheck.ts (isForcingMove/isSacrifice/deepCheckTrigger/withDeepCheck),
MoveAnalysis.deepCheck threaded into the JSON export. 14 new tests; 288 pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

v0.0.15

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Stricter narrator fact-grammar: forced/mate framing, relation words, …

…no king-material

v0.0.14

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JSON export: real per-ply features (bare SAN) + explicit computed flag

v0.0.13

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JSON export: current view + full per-ply analysis

v0.0.12

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Capture-aware silence gate; eval reason; dev debug overlay

v0.0.11

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Coach verdict consistency; fork-line from targets; real capture noun

v0.0.10

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Forcing-check/perpetual refutation; never call a check line quiet

0