Dynamic State Map
This map is for helping to quickly find which dynamic state goes with other components
| VkDynamicState | Set Command | Shader state subsets | Ignored | Extension | 
| VK_DYNAMIC_STATE_VIEWPORT | vkCmdSetViewport | Pre-Rasterization | VkPipelineViewportStateCreateInfo::pViewports | |
| VK_DYNAMIC_STATE_SCISSOR | vkCmdSetScissor | Pre-Rasterization | VkPipelineViewportStateCreateInfo::pScissors | |
| VK_DYNAMIC_STATE_LINE_WIDTH | vkCmdSetLineWidth | Pre-Rasterization | VkPipelineRasterizationStateCreateInfo::lineWidth | |
| VK_DYNAMIC_STATE_DEPTH_BIAS | vkCmdSetDepthBias vkCmdSetDepthBias2EXT (VK_EXT_depth_bias_control) | Pre-Rasterization | VkPipelineRasterizationStateCreateInfo::depthBiasConstantFactor VkPipelineRasterizationStateCreateInfo::depthBiasClamp VkPipelineRasterizationStateCreateInfo::depthBiasSlopeFactor | |
| VK_DYNAMIC_STATE_BLEND_CONSTANTS | vkCmdSetBlendConstants | Fragment Output | VkPipelineColorBlendStateCreateInfo::blendConstants | |
| VK_DYNAMIC_STATE_DEPTH_BOUNDS | vkCmdSetDepthBounds | Fragment Shader | VkPipelineDepthStencilStateCreateInfo::minDepthBounds VkPipelineDepthStencilStateCreateInfo::maxDepthBounds | |
| VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK | vkCmdSetStencilCompareMask | Fragment Shader | VkStencilOpState::compareMask | |
| VK_DYNAMIC_STATE_STENCIL_WRITE_MASK | vkCmdSetStencilWriteMask | Fragment Shader | VkPipelineDepthStencilStateCreateInfo::front VkPipelineDepthStencilStateCreateInfo::back | |
| VK_DYNAMIC_STATE_STENCIL_REFERENCE | vkCmdSetStencilReference | Fragment Shader | VkPipelineDepthStencilStateCreateInfo::reference | |
| VK_DYNAMIC_STATE_CULL_MODE | vkCmdSetCullMode | Pre-Rasterization | VkPipelineRasterizationStateCreateInfo::cullMode | VK_EXT_extended_dynamic_state VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_FRONT_FACE | vkCmdSetFrontFace | Pre-Rasterization | VkPipelineRasterizationStateCreateInfo::frontFace | VK_EXT_extended_dynamic_state VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY | vkCmdSetPrimitiveTopology | Vertex Input | VkPipelineInputAssemblyStateCreateInfo::topology | VK_EXT_extended_dynamic_state VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT | vkCmdSetViewportWithCount | Pre-Rasterization | VkPipelineViewportStateCreateInfo::viewportCount VkPipelineViewportStateCreateInfo::pViewports | VK_EXT_extended_dynamic_state VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT | vkCmdSetScissorWithCount | Pre-Rasterization | VkPipelineViewportStateCreateInfo::scissorCount VkPipelineViewportStateCreateInfo::pScissors | VK_EXT_extended_dynamic_state VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE | vkCmdBindVertexBuffers2 | Vertex Input | VkVertexInputBindingDescription::stride | VK_EXT_extended_dynamic_state VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE | vkCmdSetDepthTestEnable | Fragment Shader | VkPipelineDepthStencilStateCreateInfo::depthTestEnable | VK_EXT_extended_dynamic_state VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE | vkCmdSetDepthWriteEnable | Fragment Shader | VkPipelineDepthStencilStateCreateInfo::depthWriteEnable | VK_EXT_extended_dynamic_state VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_DEPTH_COMPARE_OP | vkCmdSetDepthCompareOp | Fragment Shader | VkPipelineDepthStencilStateCreateInfo::depthCompareOp | VK_EXT_extended_dynamic_state VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE | vkCmdSetDepthBoundsTestEnable | Fragment Shader | VkPipelineDepthStencilStateCreateInfo::depthBoundsTestEnable | VK_EXT_extended_dynamic_state VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE | vkCmdSetStencilTestEnable | Fragment Shader | VkPipelineDepthStencilStateCreateInfo::stencilTestEnable | VK_EXT_extended_dynamic_state VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_STENCIL_OP | vkCmdSetStencilOp | Fragment Shader | VkPipelineDepthStencilStateCreateInfo::failOp VkPipelineDepthStencilStateCreateInfo::passOp VkPipelineDepthStencilStateCreateInfo::depthFailOp VkPipelineDepthStencilStateCreateInfo::compareOp | VK_EXT_extended_dynamic_state VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE | vkCmdSetRasterizerDiscardEnable | Pre-Rasterization | VkPipelineRasterizationStateCreateInfo::rasterizerDiscardEnable | VK_EXT_extended_dynamic_state2 VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE | vkCmdSetDepthBiasEnable | Pre-Rasterization | VkPipelineRasterizationStateCreateInfo::depthBiasEnable | VK_EXT_extended_dynamic_state2 VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE | vkCmdSetPrimitiveRestartEnable | Vertex Input | VkPipelineInputAssemblyStateCreateInfo::primitiveRestartEnable | VK_EXT_extended_dynamic_state2 VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV | vkCmdSetViewportWScalingNV | Pre-Rasterization | VkPipelineViewportWScalingStateCreateInfoNV::pViewportWScalings | VK_NV_clip_space_w_scaling | 
| VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT | vkCmdSetDiscardRectangleEXT | Pre-Rasterization | VkPipelineDiscardRectangleStateCreateInfoEXT::pDiscardRectangles | VK_EXT_discard_rectangles | 
| VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT | vkCmdSetDiscardRectangleEnableEXT | Pre-Rasterization | VkPipelineDiscardRectangleStateCreateInfoEXT::discardRectangleCount | VK_EXT_discard_rectangles | 
| VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT | vkCmdSetDiscardRectangleModeEXT | Pre-Rasterization | VkPipelineDiscardRectangleStateCreateInfoEXT::discardRectangleMode | VK_EXT_discard_rectangles | 
| VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT | vkCmdSetSampleLocationsEXT | Fragement Shader Fragment Output | VkPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsInfo | VK_EXT_sample_locations | 
| VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV | vkCmdSetViewportShadingRatePaletteNV | Pre-Rasterization | VkPipelineViewportShadingRateImageStateCreateInfoNV::pShadingRatePalettes | VK_NV_shading_rate_image | 
| VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV | vkCmdSetCoarseSampleOrderNV | Pre-Rasterization | VkPipelineViewportCoarseSampleOrderStateCreateInfoNV | VK_NV_shading_rate_image | 
| VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV | vkCmdSetExclusiveScissorEnableNV | Pre-Rasterization | VkPipelineViewportExclusiveScissorStateCreateInfoNV::exclusiveScissorCount | VK_NV_scissor_exclusive | 
| VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV | vkCmdSetExclusiveScissorNV | Pre-Rasterization | VkPipelineViewportExclusiveScissorStateCreateInfoNV::pExclusiveScissors | VK_NV_scissor_exclusive | 
| VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR | vkCmdSetFragmentShadingRateKHR vkCmdSetFragmentShadingRateEnumNV (VK_NV_fragment_shading_rate_enums) | Pre-Rasterization Fragment Shader | VkPipelineFragmentShadingRateStateCreateInfoKHR | VK_KHR_fragment_shading_rate | 
| VK_DYNAMIC_STATE_LINE_STIPPLE_EXT | vkCmdSetLineStippleEXT | Pre-Rasterization | VkPipelineRasterizationLineStateCreateInfoEXT::lineStippleFactor VkPipelineRasterizationLineStateCreateInfoEXT::lineStipplePattern | VK_EXT_line_rasterization | 
| VK_DYNAMIC_STATE_VERTEX_INPUT_EXT | vkCmdSetVertexInputEXT | Vertex Input | VkPipelineVertexInputStateCreateInfo | VK_EXT_vertex_input_dynamic_state VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT | vkCmdSetPatchControlPointsEXT | Pre-Rasterization | VkPipelineTessellationStateCreateInfo::patchControlPoints | VK_EXT_extended_dynamic_state2 VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_LOGIC_OP_EXT | vkCmdSetLogicOpEXT | Fragment Output | VkPipelineColorBlendStateCreateInfo::logicOp | VK_EXT_extended_dynamic_state2 VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT | vkCmdSetColorWriteEnableEXT | Fragment Output | VkPipelineColorWriteCreateInfoEXT::pColorWriteEnables | VK_EXT_color_write_enable | 
| VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT | vkCmdSetTessellationDomainOriginEXT | Pre-Rasterization | VkPipelineTessellationDomainOriginStateCreateInfo::domainOrigin | VK_EXT_extended_dynamic_state3 VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT | vkCmdSetDepthClampEnableEXT | Pre-Rasterization | VkPipelineRasterizationStateCreateInfo::depthClampEnable | VK_EXT_extended_dynamic_state3 VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_POLYGON_MODE_EXT | vkCmdSetPolygonModeEXT | Pre-Rasterization | VkPipelineRasterizationStateCreateInfo::polygonMode | VK_EXT_extended_dynamic_state3 VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT | vkCmdSetRasterizationSamplesEXT | Fragement Shader Fragment Output | VkPipelineMultisampleStateCreateInfo::rasterizationSamples | VK_EXT_extended_dynamic_state3 VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_SAMPLE_MASK_EXT | vkCmdSetSampleMaskEXT | Fragement Shader Fragment Output | VkPipelineMultisampleStateCreateInfo::pSampleMask | VK_EXT_extended_dynamic_state3 VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT | vkCmdSetAlphaToCoverageEnableEXT | Fragement Shader Fragment Output | VkPipelineMultisampleStateCreateInfo::alphaToCoverageEnable | VK_EXT_extended_dynamic_state3 VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT | vkCmdSetAlphaToOneEnableEXT | Fragement Shader Fragment Output | VkPipelineMultisampleStateCreateInfo::alphaToOneEnable | VK_EXT_extended_dynamic_state3 VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT | vkCmdSetLogicOpEnableEXT | Fragment Output | VkPipelineColorBlendStateCreateInfo::logicOpEnable | VK_EXT_extended_dynamic_state3 VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT | vkCmdSetColorBlendEnableEXT | Fragment Output | VkPipelineColorBlendAttachmentState::blendEnable | VK_EXT_extended_dynamic_state3 VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT | vkCmdSetColorBlendEquationEXT | Fragment Output | VkPipelineColorBlendAttachmentState::srcColorBlendFactor VkPipelineColorBlendAttachmentState::dstColorBlendFactor VkPipelineColorBlendAttachmentState::colorBlendOp VkPipelineColorBlendAttachmentState::srcAlphaBlendFactor VkPipelineColorBlendAttachmentState::dstAlphaBlendFactor VkPipelineColorBlendAttachmentState::alphaBlendOp | VK_EXT_extended_dynamic_state3 VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT | vkCmdSetColorWriteMaskEXT | Fragment Output | VkPipelineColorBlendAttachmentState::colorWriteMask | VK_EXT_extended_dynamic_state3 VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT | vkCmdSetRasterizationStreamEXT | Pre-Rasterization | VkPipelineRasterizationStateStreamCreateInfoEXT::rasterizationStream | VK_EXT_extended_dynamic_state3 VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT | vkCmdSetConservativeRasterizationModeEXT | Pre-Rasterization | VkPipelineRasterizationConservativeStateCreateInfoEXT::conservativeRasterizationMode | VK_EXT_extended_dynamic_state3 VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT | vkCmdSetExtraPrimitiveOverestimationSizeEXT | Pre-Rasterization | VkPipelineRasterizationConservativeStateCreateInfoEXT::extraPrimitiveOverestimationSize | VK_EXT_extended_dynamic_state3 VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT | vkCmdSetDepthClipEnableEXT | Pre-Rasterization | VkPipelineRasterizationDepthClipStateCreateInfoEXT::depthClipEnable (VkPipelineRasterizationStateCreateInfo::depthClampEnable*) | VK_EXT_extended_dynamic_state3 VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT | vkCmdSetSampleLocationsEnableEXT | Fragement Shader Fragment Output | VkPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnable | VK_EXT_extended_dynamic_state3 VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT | vkCmdSetColorBlendAdvancedEXT | Fragment Output | VkPipelineColorBlendAdvancedStateCreateInfoEXT::srcPremultiplied VkPipelineColorBlendAdvancedStateCreateInfoEXT::dstPremultiplied VkPipelineColorBlendAdvancedStateCreateInfoEXT::blendOverlap | VK_EXT_extended_dynamic_state3 VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT | vkCmdSetProvokingVertexModeEXT | Pre-Rasterization | VkPipelineRasterizationProvokingVertexStateCreateInfoEXT::provokingVertexMode | VK_EXT_extended_dynamic_state3 VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT | vkCmdSetLineRasterizationModeEXT | Pre-Rasterization | VkPipelineRasterizationLineStateCreateInfoEXT::lineRasterizationMode | VK_EXT_extended_dynamic_state3 VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT | vkCmdSetLineStippleEnableEXT | Pre-Rasterization | VkPipelineRasterizationLineStateCreateInfoEXT::stippledLineEnable | VK_EXT_extended_dynamic_state3 VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT | vkCmdSetDepthClipNegativeOneToOneEXT | Pre-Rasterization | VkPipelineViewportDepthClipControlCreateInfoEXT::negativeOneToOne | VK_EXT_extended_dynamic_state3 VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV | vkCmdSetViewportWScalingEnableNV | Pre-Rasterization | VkPipelineViewportWScalingStateCreateInfoNV::viewportWScalingEnable | VK_EXT_extended_dynamic_state3 VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV | vkCmdSetViewportSwizzleNV | Pre-Rasterization | VkPipelineViewportSwizzleStateCreateInfoNV::viewportCount VkPipelineViewportSwizzleStateCreateInfoNV::pViewportSwizzles | VK_EXT_extended_dynamic_state3 VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV | vkCmdSetCoverageToColorEnableNV | Fragement Shader Fragment Output | VkPipelineCoverageToColorStateCreateInfoNV::coverageToColorEnable | VK_EXT_extended_dynamic_state3 VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV | vkCmdSetCoverageToColorLocationNV | Fragement Shader Fragment Output | VkPipelineCoverageToColorStateCreateInfoNV::coverageToColorLocation | VK_EXT_extended_dynamic_state3 VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV | vkCmdSetCoverageModulationModeNV | Fragement Shader Fragment Output | VkPipelineCoverageModulationStateCreateInfoNV::coverageModulationMode | VK_EXT_extended_dynamic_state3 VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV | vkCmdSetCoverageModulationTableEnableNV | Fragement Shader Fragment Output | VkPipelineCoverageModulationStateCreateInfoNV::coverageModulationTableEnable | VK_EXT_extended_dynamic_state3 VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV | vkCmdSetCoverageModulationTableNV | Fragement Shader Fragment Output | VkPipelineCoverageModulationStateCreateInfoNV::coverageModulationTableCount VkPipelineCoverageModulationStateCreateInfoNV::pCoverageModulationTable | VK_EXT_extended_dynamic_state3 VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV | vkCmdSetShadingRateImageEnableNV | Pre-Rasterization | VkPipelineViewportShadingRateImageStateCreateInfoNV::shadingRateImageEnable | VK_EXT_extended_dynamic_state3 VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV | vkCmdSetRepresentativeFragmentTestEnableNV | Fragement Shader | VkPipelineRepresentativeFragmentTestStateCreateInfoNV::representativeFragmentTestEnable | VK_EXT_extended_dynamic_state3 VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV | vkCmdSetCoverageReductionModeNV | Fragement Shader Fragment Output | VkPipelineCoverageReductionStateCreateInfoNV::coverageReductionMode | VK_EXT_extended_dynamic_state3 VK_EXT_shader_object | 
| VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT | vkCmdSetAttachmentFeedbackLoopEnableEXT | Pre-Rasterization Fragement Shader Fragment Output | VK_EXT_attachment_feedback_loop_dynamic_state | |
| VK_DYNAMIC_STATE_RAY_TRACING_PIPELINE_STACK_SIZE_KHR | vkCmdSetRayTracingPipelineStackSizeKHR | Ray Tracing | VK_KHR_ray_tracing_pipeline |