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Assets

Struct Assets 

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pub struct Assets { /* private fields */ }
Expand description

Assets stores all the assets required by your project, including images and fonts.

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impl Assets

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pub fn new() -> Self

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pub fn dirs(&self) -> &Vec<Dir<'static>>

Returns a reference to a vector containing all included directories.

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pub fn add_font(&mut self, font: &[u8]) -> Font

Adds a font to the atlas from the provided byte slice and returns the loaded resources::Font resource.

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pub fn add_image(&mut self, image: RgbaImage) -> Image

Adds an image to the atlas from the provided image::RgbaImage and returns the loaded resources::Image resource.

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pub fn add_svg(&mut self, svg: &[u8], scale: f32) -> Image

Adds a svg image to the atlas from the provided byte slice and scale factor and returns the loaded resources::Image resource.

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pub fn load_font(&mut self, file: &str) -> Option<Font>

Loads a font from the given file path and returns an Option containing the resources::Font if successful.

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pub fn load_image(&mut self, file: &str) -> Option<Image>

Loads an image from the given file path and returns an Option containing the resources::Image if successful.

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pub fn load_file(&self, file: &str) -> Option<Vec<u8>>

Loads the contents of the specified file from the search directories, returning its bytes if found.

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pub fn include_assets(&mut self, dir: Dir<'static>)

Adds a directory to the list of asset search paths.

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impl Default for Assets

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fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl Freeze for Assets

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impl !RefUnwindSafe for Assets

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impl Send for Assets

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impl Sync for Assets

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impl Unpin for Assets

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impl !UnwindSafe for Assets

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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