GPUDevice: destroy() method
        
        
          Limited availability
        
        
        
          
                
              
                
              
                
              
        
        
      
      This feature is not Baseline because it does not work in some of the most widely-used browsers.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The destroy() method of the
GPUDevice interface destroys the device, preventing further operations on it.
Note that:
- Any commands currently enqueued on the device's GPUQueuewill be executed before the device is destroyed.
- Any WebGPU resources created using the device (buffers, textures, etc.) are also destroyed.
- Any mapped buffers created using the device will be unmapped.
Syntax
js
destroy()
Parameters
None.
Return value
None (undefined).
Examples
js
async function init() {
  if (!navigator.gpu) {
    throw Error("WebGPU not supported.");
  }
  const adapter = await navigator.gpu.requestAdapter();
  if (!adapter) {
    throw Error("Couldn't request WebGPU adapter.");
  }
  let device = await adapter.requestDevice();
  // Some time later
  device.destroy();
}
Specifications
| Specification | 
|---|
| WebGPU> # dom-gpudevice-destroy> | 
Browser compatibility
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See also
- The WebGPU API