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Bun’s bundler implements a --compile flag for generating a standalone binary from a TypeScript or JavaScript file.
bun build ./cli.ts --compile --outfile mycli
This bundles cli.ts into an executable that can be executed directly:
terminal
./mycli
Hello world!
All imported files and packages are bundled into the executable, along with a copy of the Bun runtime. All built-in Bun and Node.js APIs are supported.

Cross-compile to other platforms

The --target flag lets you compile your standalone executable for a different operating system, architecture, or version of Bun than the machine you’re running bun build on. To build for Linux x64 (most servers):
terminal
bun build --compile --target=bun-linux-x64 ./index.ts --outfile myapp

# To support CPUs from before 2013, use the baseline version (nehalem)
bun build --compile --target=bun-linux-x64-baseline ./index.ts --outfile myapp

# To explicitly only support CPUs from 2013 and later, use the modern version (haswell)
# modern is faster, but baseline is more compatible.
bun build --compile --target=bun-linux-x64-modern ./index.ts --outfile myapp
To build for Linux ARM64 (e.g. Graviton or Raspberry Pi):
terminal
# Note: the default architecture is x64 if no architecture is specified.
bun build --compile --target=bun-linux-arm64 ./index.ts --outfile myapp
To build for Windows x64:
terminal
bun build --compile --target=bun-windows-x64 ./path/to/my/app.ts --outfile myapp

# To support CPUs from before 2013, use the baseline version (nehalem)
bun build --compile --target=bun-windows-x64-baseline ./path/to/my/app.ts --outfile myapp

# To explicitly only support CPUs from 2013 and later, use the modern version (haswell)
bun build --compile --target=bun-windows-x64-modern ./path/to/my/app.ts --outfile myapp

# note: if no .exe extension is provided, Bun will automatically add it for Windows executables
To build for macOS arm64:
terminal
bun build --compile --target=bun-darwin-arm64 ./path/to/my/app.ts --outfile myapp
To build for macOS x64:
terminal
bun build --compile --target=bun-darwin-x64 ./path/to/my/app.ts --outfile myapp

Supported targets

The order of the --target flag does not matter, as long as they’re delimited by a -.
—targetOperating SystemArchitectureModernBaselineLibc
bun-linux-x64Linuxx64glibc
bun-linux-arm64Linuxarm64N/Aglibc
bun-windows-x64Windowsx64-
bun-windows-arm64Windowsarm64-
bun-darwin-x64macOSx64-
bun-darwin-arm64macOSarm64N/A-
bun-linux-x64-muslLinuxx64musl
bun-linux-arm64-muslLinuxarm64N/Amusl
On x64 platforms, Bun uses SIMD optimizations which require a modern CPU supporting AVX2 instructions. The -baseline build of Bun is for older CPUs that don’t support these optimizations. Normally, when you install Bun we automatically detect which version to use but this can be harder to do when cross-compiling since you might not know the target CPU. You usually don’t need to worry about it on Darwin x64, but it is relevant for Windows x64 and Linux x64. If you or your users see "Illegal instruction" errors, you might need to use the baseline version.

Build-time constants

Use the --define flag to inject build-time constants into your executable, such as version numbers, build timestamps, or configuration values:
terminal
bun build --compile --define BUILD_VERSION='"1.2.3"' --define BUILD_TIME='"2024-01-15T10:30:00Z"' src/cli.ts --outfile mycli
These constants are embedded directly into your compiled binary at build time, providing zero runtime overhead and enabling dead code elimination optimizations.
For comprehensive examples and advanced patterns, see the Build-time constants guide.

Deploying to production

Compiled executables reduce memory usage and improve Bun’s start time. Normally, Bun reads and transpiles JavaScript and TypeScript files on import and require. This is part of what makes so much of Bun “just work”, but it’s not free. It costs time and memory to read files from disk, resolve file paths, parse, transpile, and print source code. With compiled executables, you can move that cost from runtime to build-time. When deploying to production, we recommend the following:
terminal
bun build --compile --minify --sourcemap ./path/to/my/app.ts --outfile myapp

Bytecode compilation

To improve startup time, enable bytecode compilation:
terminal
bun build --compile --minify --sourcemap --bytecode ./path/to/my/app.ts --outfile myapp
Using bytecode compilation, tsc starts 2x faster:
Bytecode performance
comparison
Bytecode compilation moves parsing overhead for large input files from runtime to bundle time. Your app starts faster, in exchange for making the bun build command a little slower. It doesn’t obscure source code.
Experimental: Bytecode compilation is an experimental feature introduced in Bun v1.1.30. Only cjs format is supported (which means no top-level-await). Let us know if you run into any issues!

What do these flags do?

The --minify argument optimizes the size of the transpiled output code. If you have a large application, this can save megabytes of space. For smaller applications, it might still improve start time a little. The --sourcemap argument embeds a sourcemap compressed with zstd, so that errors & stacktraces point to their original locations instead of the transpiled location. Bun will automatically decompress & resolve the sourcemap when an error occurs. The --bytecode argument enables bytecode compilation. Every time you run JavaScript code in Bun, JavaScriptCore (the engine) will compile your source code into bytecode. We can move this parsing work from runtime to bundle time, saving you startup time.

Embedding runtime arguments

--compile-exec-argv="args" - Embed runtime arguments that are available via process.execArgv:
terminal
bun build --compile --compile-exec-argv="--smol --user-agent=MyBot" ./app.ts --outfile myapp
https://mintcdn.com/bun-1dd33a4e/Hq64iapoQXHbYMEN/icons/typescript.svg?fit=max&auto=format&n=Hq64iapoQXHbYMEN&q=85&s=c6cceedec8f82d2cc803d7c6ec82b240app.ts
// In the compiled app
console.log(process.execArgv); // ["--smol", "--user-agent=MyBot"]

Act as the Bun CLI

New in Bun v1.2.16
You can run a standalone executable as if it were the bun CLI itself by setting the BUN_BE_BUN=1 environment variable. When this variable is set, the executable will ignore its bundled entrypoint and instead expose all the features of Bun’s CLI. For example, consider an executable compiled from a simple script:
terminal
echo "console.log(\"you shouldn't see this\");" > such-bun.js
bun build --compile ./such-bun.js
[3ms] bundle 1 modules
[89ms] compile such-bun
Normally, running ./such-bun with arguments would execute the script.
terminal
# Executable runs its own entrypoint by default
./such-bun install
you shouldn't see this
However, with the BUN_BE_BUN=1 environment variable, it acts just like the bun binary:
terminal
# With the env var, the executable acts like the `bun` CLI
bun_BE_BUN=1 ./such-bun install
bun install v1.2.16-canary.1 (1d1db811)
Checked 63 installs across 64 packages (no changes) [5.00ms]
This is useful for building CLI tools on top of Bun that may need to install packages, bundle dependencies, run different or local files and more without needing to download a separate binary or install bun.

Full-stack executables

New in Bun v1.2.17
Bun’s --compile flag can create standalone executables that contain both server and client code, making it ideal for full-stack applications. When you import an HTML file in your server code, Bun automatically bundles all frontend assets (JavaScript, CSS, etc.) and embeds them into the executable. When Bun sees the HTML import on the server, it kicks off a frontend build process to bundle JavaScript, CSS, and other assets.
import { serve } from "bun";
import index from "./index.html";

const server = serve({
	routes: {
		"/": index,
		"/api/hello": { GET: () => Response.json({ message: "Hello from API" }) },
	},
});

console.log(`Server running at http://localhost:${server.port}`);
To build this into a single executable:
terminal
bun build --compile ./server.ts --outfile myapp
This creates a self-contained binary that includes:
  • Your server code
  • The Bun runtime
  • All frontend assets (HTML, CSS, JavaScript)
  • Any npm packages used by your server
The result is a single file that can be deployed anywhere without needing Node.js, Bun, or any dependencies installed. Just run:
terminal
./myapp
Bun automatically handles serving the frontend assets with proper MIME types and cache headers. The HTML import is replaced with a manifest object that Bun.serve uses to efficiently serve pre-bundled assets. For more details on building full-stack applications with Bun, see the full-stack guide.

Worker

To use workers in a standalone executable, add the worker’s entrypoint to the CLI arguments:
terminal
bun build --compile ./index.ts ./my-worker.ts --outfile myapp
Then, reference the worker in your code:
https://mintcdn.com/bun-1dd33a4e/Hq64iapoQXHbYMEN/icons/typescript.svg?fit=max&auto=format&n=Hq64iapoQXHbYMEN&q=85&s=c6cceedec8f82d2cc803d7c6ec82b240index.ts
console.log("Hello from Bun!");

// Any of these will work:
new Worker("./my-worker.ts");
new Worker(new URL("./my-worker.ts", import.meta.url));
new Worker(new URL("./my-worker.ts", import.meta.url).href);
As of Bun v1.1.25, when you add multiple entrypoints to a standalone executable, they will be bundled separately into the executable. In the future, we may automatically detect usages of statically-known paths in new Worker(path) and then bundle those into the executable, but for now, you’ll need to add it to the shell command manually like the above example. If you use a relative path to a file not included in the standalone executable, it will attempt to load that path from disk relative to the current working directory of the process (and then error if it doesn’t exist).

SQLite

You can use bun:sqlite imports with bun build --compile. By default, the database is resolved relative to the current working directory of the process.
https://mintcdn.com/bun-1dd33a4e/Hq64iapoQXHbYMEN/icons/typescript.svg?fit=max&auto=format&n=Hq64iapoQXHbYMEN&q=85&s=c6cceedec8f82d2cc803d7c6ec82b240index.ts
import db from "./my.db" with { type: "sqlite" };

console.log(db.query("select * from users LIMIT 1").get());
That means if the executable is located at /usr/bin/hello, the user’s terminal is located at /home/me/Desktop, it will look for /home/me/Desktop/my.db.
terminal
cd /home/me/Desktop
./hello

Embed assets & files

Standalone executables support embedding files. To embed files into an executable with bun build --compile, import the file in your code.
https://mintcdn.com/bun-1dd33a4e/Hq64iapoQXHbYMEN/icons/typescript.svg?fit=max&auto=format&n=Hq64iapoQXHbYMEN&q=85&s=c6cceedec8f82d2cc803d7c6ec82b240index.ts
// this becomes an internal file path
import icon from "./icon.png" with { type: "file" };
import { file } from "bun";

export default {
	fetch(req) {
		// Embedded files can be streamed from Response objects
		return new Response(file(icon));
	},
};
Embedded files can be read using Bun.file’s functions or the Node.js fs.readFile function (in "node:fs"). For example, to read the contents of the embedded file:
https://mintcdn.com/bun-1dd33a4e/Hq64iapoQXHbYMEN/icons/typescript.svg?fit=max&auto=format&n=Hq64iapoQXHbYMEN&q=85&s=c6cceedec8f82d2cc803d7c6ec82b240index.ts
import icon from "./icon.png" with { type: "file" };
import { file } from "bun";

const bytes = await file(icon).arrayBuffer();
// await fs.promises.readFile(icon)
// fs.readFileSync(icon)

Embed SQLite databases

If your application wants to embed a SQLite database, set type: "sqlite" in the import attribute and the embed attribute to "true".
https://mintcdn.com/bun-1dd33a4e/Hq64iapoQXHbYMEN/icons/typescript.svg?fit=max&auto=format&n=Hq64iapoQXHbYMEN&q=85&s=c6cceedec8f82d2cc803d7c6ec82b240index.ts
import myEmbeddedDb from "./my.db" with { type: "sqlite", embed: "true" };

console.log(myEmbeddedDb.query("select * from users LIMIT 1").get());
This database is read-write, but all changes are lost when the executable exits (since it’s stored in memory).

Embed N-API Addons

As of Bun v1.0.23, you can embed .node files into executables.
https://mintcdn.com/bun-1dd33a4e/Hq64iapoQXHbYMEN/icons/typescript.svg?fit=max&auto=format&n=Hq64iapoQXHbYMEN&q=85&s=c6cceedec8f82d2cc803d7c6ec82b240index.ts
const addon = require("./addon.node");

console.log(addon.hello());
Unfortunately, if you’re using @mapbox/node-pre-gyp or other similar tools, you’ll need to make sure the .node file is directly required or it won’t bundle correctly.

Embed directories

To embed a directory with bun build --compile, use a shell glob in your bun build command:
terminal
bun build --compile ./index.ts ./public/**/*.png
Then, you can reference the files in your code:
https://mintcdn.com/bun-1dd33a4e/Hq64iapoQXHbYMEN/icons/typescript.svg?fit=max&auto=format&n=Hq64iapoQXHbYMEN&q=85&s=c6cceedec8f82d2cc803d7c6ec82b240index.ts
import icon from "./public/assets/icon.png" with { type: "file" };
import { file } from "bun";

export default {
	fetch(req) {
		// Embedded files can be streamed from Response objects
		return new Response(file(icon));
	},
};
This is honestly a workaround, and we expect to improve this in the future with a more direct API.

Listing embedded files

To get a list of all embedded files, use Bun.embeddedFiles:
https://mintcdn.com/bun-1dd33a4e/Hq64iapoQXHbYMEN/icons/typescript.svg?fit=max&auto=format&n=Hq64iapoQXHbYMEN&q=85&s=c6cceedec8f82d2cc803d7c6ec82b240index.ts
import "./icon.png" with { type: "file" };
import { embeddedFiles } from "bun";

console.log(embeddedFiles[0].name); // `icon-${hash}.png`
Bun.embeddedFiles returns an array of Blob objects which you can use to get the size, contents, and other properties of the files.
embeddedFiles: Blob[]
The list of embedded files excludes bundled source code like .ts and .js files.

Content hash

By default, embedded files have a content hash appended to their name. This is useful for situations where you want to serve the file from a URL or CDN and have fewer cache invalidation issues. But sometimes, this is unexpected and you might want the original name instead: To disable the content hash, pass --asset-naming to bun build --compile like this:
terminal
bun build --compile --asset-naming="[name].[ext]" ./index.ts

Minification

To trim down the size of the executable a little, pass --minify to bun build --compile. This uses Bun’s minifier to reduce the code size. Overall though, Bun’s binary is still way too big and we need to make it smaller.

Windows-specific flags

When compiling a standalone executable on Windows, there are two platform-specific options that can be used to customize metadata on the generated .exe file:
  • --windows-icon=path/to/icon.ico to customize the executable file icon.
  • --windows-hide-console to disable the background terminal, which can be used for applications that do not need a TTY.
These flags currently cannot be used when cross-compiling because they depend on Windows APIs.

Code signing on macOS

To codesign a standalone executable on macOS (which fixes Gatekeeper warnings), use the codesign command.
terminal
codesign --deep --force -vvvv --sign "XXXXXXXXXX" ./myapp
We recommend including an entitlements.plist file with JIT permissions.
info.plist
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
    <key>com.apple.security.cs.allow-jit</key>
    <true/>
    <key>com.apple.security.cs.allow-unsigned-executable-memory</key>
    <true/>
    <key>com.apple.security.cs.disable-executable-page-protection</key>
    <true/>
    <key>com.apple.security.cs.allow-dyld-environment-variables</key>
    <true/>
    <key>com.apple.security.cs.disable-library-validation</key>
    <true/>
</dict>
</plist>
To codesign with JIT support, pass the --entitlements flag to codesign.
terminal
codesign --deep --force -vvvv --sign "XXXXXXXXXX" --entitlements entitlements.plist ./myapp
After codesigning, verify the executable:
terminal
codesign -vvv --verify ./myapp
./myapp: valid on disk
./myapp: satisfies its Designated Requirement
Codesign support requires Bun v1.2.4 or newer.

Unsupported CLI arguments

Currently, the --compile flag can only accept a single entrypoint at a time and does not support the following flags:
  • --outdir — use outfile instead.
  • --splitting
  • --public-path
  • --target=node or --target=browser
  • --no-bundle - we always bundle everything into the executable.